June 2006 Commit Log

Number of Commits:
267
Number of Active Developers:
4
axlecrusher 2006-06-29 22:55

v wrap

1 lines of code changed in:

axlecrusher 2006-06-29 22:54

fix texture mappings

6 lines of code changed in:

axlecrusher 2006-06-29 20:15

Use correct texture to test mapping. I don't think it maps correctly...

4 lines of code changed in:

axlecrusher 2006-06-28 22:06

use version 2

5 lines of code changed in:

axlecrusher 2006-06-28 22:05

project update

6 lines of code changed in:

axlecrusher 2006-06-28 22:05

version 2 of material files contains colors

41 lines of code changed in:

axlecrusher 2006-06-28 22:03

set color from string

9 lines of code changed in:

axlecrusher 2006-06-28 22:01

don't hardcode colors

0 lines of code changed in:

cnlohr 2006-06-28 16:04

The Jupiter from Scarred Steel, copyright notice in JupiterTexture.ini

12 lines of code changed in:

cnlohr 2006-06-28 15:58

add the Loadable Mercury Model to the project

8 lines of code changed in:

cnlohr 2006-06-28 15:57

button t now loads the Jupiter from scarred steel.

9 lines of code changed in:

cnlohr 2006-06-28 15:57

now, working just w/o bones...

I think I should discuss some things before I can make bones work.

40 lines of code changed in:

axlecrusher 2006-06-28 08:14

change log

14 lines of code changed in:

cnlohr 2006-06-28 05:44

doesn't really do much yet, but it's a start :). (It's not tested either)

188 lines of code changed in:

cnlohr 2006-06-28 05:36

Some modifications to format. Let's see where this takes me.

I'm also gonna just use the software I made for converting from OgreXML->MS3D to test this with the Scarred Steel Jupiter model.

19 lines of code changed in:

axlecrusher 2006-06-27 21:43

pending textures is not needed since the main thread will do the TextureLoadedCallback

2 lines of code changed in:

axlecrusher 2006-06-27 21:36

tab

22 lines of code changed in:

axlecrusher 2006-06-27 21:29

volatile isn't needed because it is not touched by different threads

1 lines of code changed in:

axlecrusher 2006-06-27 21:16

create texturemanager's thread

1 lines of code changed in:

axlecrusher 2006-06-27 21:15

update, mostly a huge note

12 lines of code changed in:

axlecrusher 2006-06-27 21:14

for recache, don't do anything if we were never cached

3 lines of code changed in:

axlecrusher 2006-06-27 21:11

Huge change for threading

164 lines of code changed in:

axlecrusher 2006-06-27 21:08

Make MLockPtr actually work with constant functions. Basically lie to the compiler.

2 lines of code changed in:

axlecrusher 2006-06-27 21:03

small change

1 lines of code changed in:

axlecrusher 2006-06-27 13:56

Fix Copper

3 lines of code changed in:

axlecrusher 2006-06-27 13:19

Use pending texture method for loading. Why does this not work for Copper? Charles did you cheat something?

4 lines of code changed in:

axlecrusher 2006-06-27 13:18

Make private

5 lines of code changed in:

axlecrusher 2006-06-27 12:58

update for alignment

1 lines of code changed in:

axlecrusher 2006-06-27 12:57

updates

23 lines of code changed in:

axlecrusher 2006-06-27 12:54

updates for alignment

32 lines of code changed in:

axlecrusher 2006-06-26 22:14

note

5 lines of code changed in:

axlecrusher 2006-06-26 21:35

Project update

6 lines of code changed in:

axlecrusher 2006-06-26 21:30

MercuryCallback.h

1 lines of code changed in:

axlecrusher 2006-06-26 21:29

Move MercuryCallback to MercuryCallback.h

57 lines of code changed in:

axlecrusher 2006-06-26 21:18

Sprites use TEXTMAN's callback load method

31 lines of code changed in:

axlecrusher 2006-06-26 21:15

Load function that uses callbacks

9 lines of code changed in:

axlecrusher 2006-06-26 20:30

memory align

2 lines of code changed in:

axlecrusher 2006-06-26 20:24

Use volatile and MLockPtr to ensure threadsafe code

45 lines of code changed in:

axlecrusher 2006-06-26 11:46

remove unused control

0 lines of code changed in:

axlecrusher 2006-06-26 07:45

Comment out update used for debug

5 lines of code changed in:

axlecrusher 2006-06-26 07:44

cleanup a little

6 lines of code changed in:

cnlohr 2006-06-26 06:12

finally -- the cylinder: reduced verts.

47 lines of code changed in:

cnlohr 2006-06-26 05:18

less verts per poly on shapes! :)

22 lines of code changed in:

cnlohr 2006-06-26 04:13

recommit as a binary file

0 lines of code changed in:

cnlohr 2006-06-26 04:12

Remove ODE.dll as it's committed as text currently, it should be binary.

0 lines of code changed in:

cnlohr 2006-06-26 04:10

AAHA! One must take the previous transform out of the current space! BUT sometimes it isn't already in that space, that can cause a crash. So we have to check to make sure it's in a space first.

2 lines of code changed in:

cnlohr 2006-06-26 01:43

Prevent double-init's, this causes identical messages to get called twice.

1 lines of code changed in:

axlecrusher 2006-06-25 23:48

More correct. ODE does not like it when you edit in the callback.

Charles fix the double loaded BetaBetaMari ball, its killing ODE when deleting body.

87 lines of code changed in:

axlecrusher 2006-06-25 23:32

ODE 0.6 includes

2717 lines of code changed in:

axlecrusher 2006-06-25 23:25

ODE 0.6

0 lines of code changed in:

axlecrusher 2006-06-25 21:33

Clamp update

10 lines of code changed in:

axlecrusher 2006-06-25 21:12

We may not want clamp to change the input value

1 lines of code changed in:

axlecrusher 2006-06-25 17:41

Remove subscription to unmapped input becuase we really don't care about it

0 lines of code changed in:

axlecrusher 2006-06-25 17:36

Speed up by reducing copying in function calls

7 lines of code changed in:

axlecrusher 2006-06-25 14:56

remove old log info for debugging

0 lines of code changed in:

axlecrusher 2006-06-25 13:52

slighty more optimized

7 lines of code changed in:

axlecrusher 2006-06-25 13:46

Don't disable control ball

4 lines of code changed in:

axlecrusher 2006-06-25 13:45

Allow auto disable

23 lines of code changed in:

axlecrusher 2006-06-25 13:34

Remove constructor that uses ints. This caused problems since the compiler upcasts floats to ints.

0 lines of code changed in:

axlecrusher 2006-06-24 21:29

Use casting. I think this is functioning correctly, at least it looks like it is for now.

17 lines of code changed in:

axlecrusher 2006-06-24 21:24

add casting operators and remove TYPE_TO_FLOATSTAR

2 lines of code changed in:

axlecrusher 2006-06-24 21:23

memory align, and add some casting operators (who knew you could do that? apparently Glenn did...)

7 lines of code changed in:

axlecrusher 2006-06-24 21:15

align define

5 lines of code changed in:

axlecrusher 2006-06-24 18:45

update

1 lines of code changed in:

axlecrusher 2006-06-24 18:41

cleanup

7 lines of code changed in:

axlecrusher 2006-06-24 18:38

sse copy and float* accessor

3 lines of code changed in:

axlecrusher 2006-06-24 18:37

revert to fix bugs (things appearing all black)

18 lines of code changed in:

cnlohr 2006-06-23 16:13

more definitions

24 lines of code changed in:

axlecrusher 2006-06-23 10:46

Returning a refrence for PeakItem seems to break the diffuse tween in release mode in .NET 2003. Why?

5 lines of code changed in:

cnlohr 2006-06-23 04:16

more def's :)

32 lines of code changed in:

cnlohr 2006-06-23 02:40

FIX VC6

2 lines of code changed in:

cnlohr 2006-06-22 04:51

Fix Dev-C++ compile.

42 lines of code changed in:

cnlohr 2006-06-22 00:17

fix return of temporary values

5 lines of code changed in:

cnlohr 2006-06-22 00:17

VC6 Update

13 lines of code changed in:

cnlohr 2006-06-22 00:12

Use vector for commands instead of deque

13 lines of code changed in:

axlecrusher 2006-06-22 00:05

We don't need to abstract from the message system to take screenshots

18 lines of code changed in:

cnlohr 2006-06-21 23:59

Change the way REGISTER_STATEMENT_TO_MESSAGE works to let there be multiple things subscribed to one message

8 lines of code changed in:

axlecrusher 2006-06-21 23:29

update project

6 lines of code changed in:

axlecrusher 2006-06-21 23:28

Ability to take screen shots

46 lines of code changed in:

axlecrusher 2006-06-21 23:27

Function and structures to write BMP files

135 lines of code changed in:

cnlohr 2006-06-21 23:21

SSE 128-bit copy

10 lines of code changed in:

cnlohr 2006-06-21 22:31

Noticable speed up by chang the way MercuryMaterial operator = works.

12 lines of code changed in:

axlecrusher 2006-06-21 18:58

fix comment

2 lines of code changed in:

axlecrusher 2006-06-21 18:10

comments

9 lines of code changed in:

axlecrusher 2006-06-21 17:57

cleanup

1 lines of code changed in:

axlecrusher 2006-06-21 16:03

Update

7 lines of code changed in:

axlecrusher 2006-06-21 16:02

make the SSE functions take 3 parameters to seperate input from output

20 lines of code changed in:

axlecrusher 2006-06-21 15:47

Organize, move render down

42 lines of code changed in:

cnlohr 2006-06-21 15:16

Let's give this a try, if it doesn't work then revert city.

7 lines of code changed in:

axlecrusher 2006-06-21 14:27

updates to project

1 lines of code changed in:

axlecrusher 2006-06-21 14:26

headers

3 lines of code changed in:

axlecrusher 2006-06-21 14:25

drawable

1 lines of code changed in:

axlecrusher 2006-06-21 14:23

New m_drawable flag. Used to skip the Draw() command and some other commands during render since there are objects that don't actually have anything to draw on screen. (Rendering speed up by a few FPS). Also clean up headers.

18 lines of code changed in:

axlecrusher 2006-06-21 14:18

set new drawable flag

2 lines of code changed in:

axlecrusher 2006-06-21 14:17

use constructors

3 lines of code changed in:

axlecrusher 2006-06-21 14:16

Camera only needs a render command

2 lines of code changed in:

axlecrusher 2006-06-21 08:05

remove duplicate files

0 lines of code changed in:

axlecrusher 2006-06-21 08:00

_abort should return NULL not false

1 lines of code changed in:

cnlohr 2006-06-21 04:55

when doing .dll compiling, don't include screens other than the debug one... this seems to have some bad effects on keymapping

143 lines of code changed in:

cnlohr 2006-06-21 04:55

oops, fix compile

1 lines of code changed in:

cnlohr 2006-06-21 04:53

switch around headder includes so we don't have to include the crash folder's header files in a DLL release.

9 lines of code changed in:

axlecrusher 2006-06-20 22:12

comment

1 lines of code changed in:

axlecrusher 2006-06-20 22:10

Fix problem with inheriting previous texture (fixes jsphere problems). Thanks Charles for the input.

7 lines of code changed in:

cnlohr 2006-06-20 15:06

fix dev-c++ compile

26 lines of code changed in:

axlecrusher 2006-06-20 11:40

more SSE functions

42 lines of code changed in:

axlecrusher 2006-06-20 11:06

Remvove MercuryQuaternion

8 lines of code changed in:

axlecrusher 2006-06-20 11:05

You can't give OpenGL a pointer to floats because it breaks. Causes all kinds of lighting problems, like we used to have before I undid this very same thing 8 months ago.

6 lines of code changed in:

cnlohr 2006-06-20 08:09

Fix dev-c++ compile, and remove old commented out code, and give alternative option for non-asm compile when it is difficult to get ASM compiling working.

9 lines of code changed in:

cnlohr 2006-06-20 08:08

Fix dev-c++ compile

124 lines of code changed in:

cnlohr 2006-06-20 07:08

Project update

55 lines of code changed in:

cnlohr 2006-06-20 07:05

Finally: Bones are fixed! Wow... I'm only about 1/2 of the way done this whole MercuryMath thing and it's already taken FOREVER.

11 lines of code changed in:

cnlohr 2006-06-20 07:02

Bones: A little less broken...

5 lines of code changed in:

cnlohr 2006-06-20 06:21

Fix compile, and try something new with bones... but they're still broken.

17 lines of code changed in:

cnlohr 2006-06-20 05:29

Massive change.

This is the first step in an effort to unify MercuryMath and Types.

Most of what I've done here is to try to get rid of the use of extra float *'s and very poor and confusing math on values.

Hopefully this will get cleaned up more.

At this moment, ALL ANIMATIONS are broken. I will try to fix this tonight.

547 lines of code changed in:

axlecrusher 2006-06-19 23:52

note

1 lines of code changed in:

axlecrusher 2006-06-19 23:46

SSE_Multiply4f

87 lines of code changed in:

axlecrusher 2006-06-19 14:57

changes

6 lines of code changed in:

axlecrusher 2006-06-19 14:55

fix light and clean up color set

2 lines of code changed in:

axlecrusher 2006-06-18 23:52

Add more object commands to control color

27 lines of code changed in:

axlecrusher 2006-06-18 23:26

operator=

13 lines of code changed in:

axlecrusher 2006-06-18 23:16

Use MVector in many places (seems to function correctly and doesn't leak)

25 lines of code changed in:

axlecrusher 2006-06-18 23:16

update project

7 lines of code changed in:

axlecrusher 2006-06-18 23:14

Fix leak

1 lines of code changed in:

axlecrusher 2006-06-18 22:53

fix realloc

1 lines of code changed in:

axlecrusher 2006-06-18 22:10

Change all CString to MString and remove the type def, since MString is the only thing we use.

607 lines of code changed in:

axlecrusher 2006-06-18 22:01

inline and cleanup

4 lines of code changed in:

axlecrusher 2006-06-18 22:00

remove duplicate init

0 lines of code changed in:

axlecrusher 2006-06-18 21:59

Only calculate color on children

2 lines of code changed in:

cnlohr 2006-06-18 04:47

oops, missed an fstream.

0 lines of code changed in:

cnlohr 2006-06-18 04:45

Just remove IOStream where it was included pointlessly, and in the 3 places where we actually used cout, just use printf. (Saves ~60KB on end compile and VDI)

3 lines of code changed in:

cnlohr 2006-06-18 04:38

Move out <iostream> from the .h's. This saves roughly 1.4 seconds on the project compile time.

4 lines of code changed in:

cnlohr 2006-06-18 04:38

Fix VC6 Compile

4 lines of code changed in:

axlecrusher 2006-06-17 16:33

Return NULL and add Glenn to the (c)

7 lines of code changed in:

axlecrusher 2006-06-17 16:32

Glenn's code is no longer here

1 lines of code changed in:

axlecrusher 2006-06-17 16:24

Store all colors not just diffuse

21 lines of code changed in:

axlecrusher 2006-06-17 16:21

return const and some refrences

17 lines of code changed in:

axlecrusher 2006-06-17 16:21

Const

6 lines of code changed in:

axlecrusher 2006-06-17 16:18

Set material first to make sure it is inherited correctly

6 lines of code changed in:

axlecrusher 2006-06-17 16:16

add * and *= operators

14 lines of code changed in:

axlecrusher 2006-06-17 16:14

Assert to catch coding errors

2 lines of code changed in:

axlecrusher 2006-06-17 16:13

update image loading files

6 lines of code changed in:

axlecrusher 2006-06-17 16:12

add BMP loading

2 lines of code changed in:

axlecrusher 2006-06-17 16:12

Remove commented out code

0 lines of code changed in:

axlecrusher 2006-06-17 16:07

Move image loaders into ImageLoaders

346 lines of code changed in:

axlecrusher 2006-06-16 17:25

fix warnings

6 lines of code changed in:

axlecrusher 2006-06-16 17:07

Added files

7 lines of code changed in:

axlecrusher 2006-06-16 17:06

small changes

7 lines of code changed in:

axlecrusher 2006-06-16 17:05

Changes to sprite to use new texture loading

57 lines of code changed in:

axlecrusher 2006-06-16 17:04

Use origional sizes

2 lines of code changed in:

axlecrusher 2006-06-16 16:55

move PNG loader code

0 lines of code changed in:

axlecrusher 2006-06-16 16:52

protect

5 lines of code changed in:

axlecrusher 2006-06-16 16:51

m_material -> m_pMaterial

8 lines of code changed in:

axlecrusher 2006-06-16 16:48

comment out old image loading code

27 lines of code changed in:

axlecrusher 2006-06-16 16:46

update

182 lines of code changed in:

axlecrusher 2006-06-16 16:36

m_material -> m_pMaterial
and private

6 lines of code changed in:

axlecrusher 2006-06-16 16:35

cleanup

3 lines of code changed in:

axlecrusher 2006-06-16 16:32

textures are now pointers

50 lines of code changed in:

axlecrusher 2006-06-16 16:22

create texture from raw

49 lines of code changed in:

axlecrusher 2006-06-16 16:18

Create image cache from raw data

4 lines of code changed in:

cnlohr 2006-06-16 03:43

The beginnings of a DLL system

25 lines of code changed in:

cnlohr 2006-06-16 03:38

The beginnings of a DLL system

40 lines of code changed in:

cnlohr 2006-06-16 01:11

Update DEV-CPP project

105 lines of code changed in:

axlecrusher 2006-06-15 16:16

I think all public functions need to be protected

19 lines of code changed in:

axlecrusher 2006-06-15 15:55

I don't think returns have to be guarded

5 lines of code changed in:

axlecrusher 2006-06-15 12:11

comment

1 lines of code changed in:

axlecrusher 2006-06-15 12:09

make completly thread safe (it think)

14 lines of code changed in:

axlecrusher 2006-06-15 12:07

fix

1 lines of code changed in:

axlecrusher 2006-06-15 11:08

Template function to help with threading

24 lines of code changed in:

axlecrusher 2006-06-15 11:05

fix warnings

2 lines of code changed in:

axlecrusher 2006-06-15 10:06

Thread protect

13 lines of code changed in:

axlecrusher 2006-06-15 10:01

fix warnings

2 lines of code changed in:

axlecrusher 2006-06-15 09:59

Fix warnings

16 lines of code changed in:

axlecrusher 2006-06-15 09:39

Cleanup (and probably speedup)

13 lines of code changed in:

binary1230 2006-06-15 02:03

EXTRA_DIST added for 'make dist' command

2 lines of code changed in:

binary1230 2006-06-15 01:52

added libtool command to autogen.sh

3 lines of code changed in:

axlecrusher 2006-06-15 01:30

Light inline functions and appropiate changes to display

17 lines of code changed in:

axlecrusher 2006-06-15 01:13

return types

2 lines of code changed in:

axlecrusher 2006-06-15 00:16

revert back to stable

3 lines of code changed in:

axlecrusher 2006-06-15 00:14

Fix crash when destroying and never actually used

2 lines of code changed in:

axlecrusher 2006-06-14 22:47

search queue when removing

17 lines of code changed in:

axlecrusher 2006-06-14 21:14

protect from threads

8 lines of code changed in:

axlecrusher 2006-06-14 21:01

Thread message manager

75 lines of code changed in:

axlecrusher 2006-06-14 20:57

Post message not broadcast

2 lines of code changed in:

axlecrusher 2006-06-14 20:55

Remove uneeded and simplify for speed

12 lines of code changed in:

axlecrusher 2006-06-14 20:46

Use texture man register queue

4 lines of code changed in:

axlecrusher 2006-06-14 20:45

thread safe

41 lines of code changed in:

axlecrusher 2006-06-14 16:15

Add new Debug_Memory build

913 lines of code changed in:

axlecrusher 2006-06-14 16:14

Only use memory management if _DEBUG_MEMORY

2 lines of code changed in:

axlecrusher 2006-06-14 14:53

Ability to draw arrays that are not triangles

27 lines of code changed in:

axlecrusher 2006-06-14 13:59

make MVector work more like the STL (still broken but functiong enough)

105 lines of code changed in:

axlecrusher 2006-06-14 13:44

makePow2

2 lines of code changed in:

axlecrusher 2006-06-14 13:41

power of 2 functions are more like utility
also a template function to call a destructor

9 lines of code changed in:

axlecrusher 2006-06-14 13:40

SAFE_FREE

2 lines of code changed in:

axlecrusher 2006-06-13 22:24

update

8 lines of code changed in:

axlecrusher 2006-06-13 22:23

const &

1 lines of code changed in:

axlecrusher 2006-06-13 18:21

Fix warnings

1 lines of code changed in:

axlecrusher 2006-06-13 14:34

Adjust material so that values are not cranked up

9 lines of code changed in:

axlecrusher 2006-06-13 12:59

Updates for lights

63 lines of code changed in:

axlecrusher 2006-06-13 12:58

New lights handling method

156 lines of code changed in:

animatedantmo 2006-06-13 11:11

*** empty log message ***

10 lines of code changed in:

animatedantmo 2006-06-13 10:16

*** empty log message ***

4 lines of code changed in:

animatedantmo 2006-06-13 10:10

fixed time base

4 lines of code changed in:

animatedantmo 2006-06-13 10:05

more testing

2 lines of code changed in:

animatedantmo 2006-06-13 09:57

portable test

2 lines of code changed in:

animatedantmo 2006-06-13 09:41

moving is now time based

6 lines of code changed in:

axlecrusher 2006-06-13 00:33

font moved to file

1 lines of code changed in:

axlecrusher 2006-06-13 00:30

Use MercuryFile for font loading

33 lines of code changed in:

axlecrusher 2006-06-13 00:29

font moved ot File

0 lines of code changed in:

axlecrusher 2006-06-13 00:28

move font into Files

0 lines of code changed in:

axlecrusher 2006-06-13 00:28

moved font to File

5 lines of code changed in:

axlecrusher 2006-06-12 23:47

Only 2 options for mag filter

2 lines of code changed in:

axlecrusher 2006-06-12 23:39

clamp to edge

2 lines of code changed in:

axlecrusher 2006-06-12 23:23

Mag filter

22 lines of code changed in:

axlecrusher 2006-06-12 23:04

remove alut.lib from debug

1 lines of code changed in:

axlecrusher 2006-06-12 23:02

Fix bitwise for VC 6

6 lines of code changed in:

cnlohr 2006-06-12 22:03

Fix scoping

1 lines of code changed in:

axlecrusher 2006-06-12 21:16

static commonly used variables for speed

14 lines of code changed in:

axlecrusher 2006-06-12 19:04

Update to include map mode

9 lines of code changed in:

axlecrusher 2006-06-12 19:03

Cleanup

44 lines of code changed in:

axlecrusher 2006-06-12 18:45

UV mapping mode

1 lines of code changed in:

axlecrusher 2006-06-12 18:42

Fix bug with sphere mapping only functioning on first texture
Use UV mapping modes to fix graphical distortions on sprites (extra line on the edges of sprites)

29 lines of code changed in:

axlecrusher 2006-06-12 18:38

UV mapping modes

22 lines of code changed in:

axlecrusher 2006-06-12 15:25

notes

5 lines of code changed in:

axlecrusher 2006-06-12 15:18

Changes to the sound manager to get closer to streaming audio

151 lines of code changed in:

axlecrusher 2006-06-12 15:11

Sound related updates

24 lines of code changed in:

axlecrusher 2006-06-12 15:09

Updates

12 lines of code changed in:

cnlohr 2006-06-11 21:16

DLL Option -- not near done.

250 lines of code changed in:

axlecrusher 2006-06-08 21:29

Log information

10 lines of code changed in:

axlecrusher 2006-06-08 18:34

Fix linux compile

21 lines of code changed in:

axlecrusher 2006-06-08 17:59

model format docs

158 lines of code changed in:

cnlohr 2006-06-08 00:50

Make doxygen more useful, and don't try compiling to Windows help, since that doesn't work anyway since we don't have HHC

2 lines of code changed in:

cnlohr 2006-06-08 00:01

Fix compile in VC6

18 lines of code changed in:

axlecrusher 2006-06-07 21:31

cleanup

5 lines of code changed in:

axlecrusher 2006-06-07 21:25

remove unused variables, and fix register bug

4 lines of code changed in:

axlecrusher 2006-06-07 20:42

undo file hack

5 lines of code changed in:

axlecrusher 2006-06-07 20:12

updates

34 lines of code changed in:

axlecrusher 2006-06-07 20:12

note about sphere mapping

4 lines of code changed in:

animatedantmo 2006-06-07 20:10

added wav load files

6 lines of code changed in:

axlecrusher 2006-06-07 19:13

wave loading

8 lines of code changed in:

axlecrusher 2006-06-07 19:10

remove alut

0 lines of code changed in:

axlecrusher 2006-06-07 19:07

Update wave loading and remove ALUT.
This is still messy but it gets the job done for now.

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axlecrusher 2006-06-07 15:56

updates

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axlecrusher 2006-06-07 15:54

Move OpenAL init and exit stuff

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axlecrusher 2006-06-07 14:55

stuff for testing wav

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axlecrusher 2006-06-07 12:48

wave loader closer to working

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animatedantmo 2006-06-07 12:46

ball respawns after going out of bounds

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axlecrusher 2006-06-06 23:55

Beginnings of a wave file loader

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axlecrusher 2006-06-06 23:55

notes to self

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axlecrusher 2006-06-06 23:53

Endian swapping

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axlecrusher 2006-06-06 21:52

OggVorbis .dll files compiled with SSE
(I don't think anyone won't be using SSE now-a-days)

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axlecrusher 2006-06-06 21:43

OggVorbis .lib files compiled with SSE
(I don't think anyone won't be using SSE now-a-days)

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axlecrusher 2006-06-06 21:28

OggVorbis includes

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axlecrusher 2006-06-06 12:00

delete pointers

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axlecrusher 2006-06-06 11:51

Slightly better working camera

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axlecrusher 2006-06-06 11:40

sond manager

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axlecrusher 2006-06-06 11:39

sound manager

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axlecrusher 2006-06-06 11:38

use sound manager

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axlecrusher 2006-06-06 11:37

Some updates because of sound manager

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axlecrusher 2006-06-06 11:34

First for sound manager (incomplete but functional)

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axlecrusher 2006-06-06 11:34

const

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binary1230 2006-06-06 00:11

linux port fixes

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cnlohr 2006-06-05 22:25

Linux project update

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cnlohr 2006-06-04 02:23

Allow anyone to just use LoadMaterial() for whatever they want.

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cnlohr 2006-06-03 02:07

FIX: Rotations on World Edit screen. Before, when we were rotating on the world screen, we were rotating everything BUT the mass, so we got some very strange behaviors. Now, we rotate that too, so rotated objects behave as they should.

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cnlohr 2006-06-02 01:09

Make it possible for an abstracted world to take more control of the base world. This won't hurt all that much since there wasn't all that much useful stuff that could be done by the main class publically anyway.

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animatedantmo 2006-06-01 10:48

ball reacts to paddle

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animatedantmo 2006-06-01 01:40

paddle no longer out of bounds

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May 2006 »

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