January 2007 Commit Log

Number of Commits:
131
Number of Active Developers:
3
axlecrusher 2007-01-31 22:07

Fix many warnings. Warnings still exist on charles's stuff.

17 lines of code changed in:

axlecrusher 2007-01-31 13:52

Fix linux build. My other drivers must have been screwed up.

5 lines of code changed in:

axlecrusher 2007-01-29 12:08

Fix linux compile. I think OGL extensions are still broken.

10 lines of code changed in:

cnlohr 2007-01-28 02:40

GetTruePosition in world space tells you where the object was last frame.

10 lines of code changed in:

axlecrusher 2007-01-28 01:36

const

1 lines of code changed in:

cnlohr 2007-01-27 16:59

IsTweening()

2 lines of code changed in:

cyber_ninja_x 2007-01-25 19:34

Tweak, we probably shouldn't be forcefully setting a model's name

0 lines of code changed in:

cnlohr 2007-01-25 00:24

No idea why the logo was hidden all this time. I just moved it to a visible place.

0 lines of code changed in:

cnlohr 2007-01-23 02:15

Figure out position correctly, so we don't say the wrong object is closest.

1 lines of code changed in:

axlecrusher 2007-01-22 17:24

Revert

0 lines of code changed in:

axlecrusher 2007-01-22 17:24

I think I forgot to commit this

3 lines of code changed in:

axlecrusher 2007-01-22 16:58

Some changes to help with vertical alignment

12 lines of code changed in:

axlecrusher 2007-01-22 16:45

Fix alignment

2 lines of code changed in:

cnlohr 2007-01-21 20:31

Fix it the way josh wants it

15 lines of code changed in:

axlecrusher 2007-01-21 20:29

back to how it used to be, the real problem was found in software C

2 lines of code changed in:

cnlohr 2007-01-21 20:29

Fix -- actually make IDs start at 1

6 lines of code changed in:

axlecrusher 2007-01-21 20:00

Only keep freetype around when making the glyps

24 lines of code changed in:

cnlohr 2007-01-21 16:34

Don't warn user about texture 0 if it wasn't actually a texture.

5 lines of code changed in:

cnlohr 2007-01-21 15:50

Change debugging format to fix output

1 lines of code changed in:

axlecrusher 2007-01-21 11:20

use DrawSprite

13 lines of code changed in:

axlecrusher 2007-01-21 11:20

remove draw callback

7 lines of code changed in:

axlecrusher 2007-01-21 11:18

No callbacks and add sprite draw

2 lines of code changed in:

axlecrusher 2007-01-21 11:12

sprite pipe

24 lines of code changed in:

axlecrusher 2007-01-19 23:52

Get camera

2 lines of code changed in:

axlecrusher 2007-01-19 23:51

Keep sign

1 lines of code changed in:

cnlohr 2007-01-19 23:11

reset Z to be zero in this case.

1 lines of code changed in:

axlecrusher 2007-01-19 23:06

Fixes

6 lines of code changed in:

axlecrusher 2007-01-19 21:43

Keep track of the current screen

19 lines of code changed in:

axlecrusher 2007-01-19 17:29

charles's fix

1 lines of code changed in:

axlecrusher 2007-01-19 12:48

Give library users the ability to override the default ini values

22 lines of code changed in:

axlecrusher 2007-01-18 10:29

We don't need the array stuff since we are not working with arrays.

0 lines of code changed in:

axlecrusher 2007-01-17 21:04

Vertice lists are too slow for small numbers of vertices

27 lines of code changed in:

cnlohr 2007-01-17 20:13

extern the font hash as well as explicitly deleting it before main() terminates, otherwise there's a chance that the OBJECTREGISTER could be deleted before it, causing a crash.

8 lines of code changed in:

axlecrusher 2007-01-17 20:00

Disable only after we are done.

4 lines of code changed in:

axlecrusher 2007-01-17 11:23

Cleanup and turn off the texture at the end, not turn it on

14 lines of code changed in:

axlecrusher 2007-01-17 10:46

Cleanup text pipeline and fix inverted text colors

11 lines of code changed in:

axlecrusher 2007-01-17 00:31

resolve static time problem evident in library

28 lines of code changed in:

axlecrusher 2007-01-17 00:00

remove key mappings

0 lines of code changed in:

axlecrusher 2007-01-16 23:45

fix strange text problems

26 lines of code changed in:

axlecrusher 2007-01-16 23:23

prevent crashes if textures are destroying after TEXTMAN

2 lines of code changed in:

axlecrusher 2007-01-16 23:14

Fix problem with fonts becoming too large for their texture

92 lines of code changed in:

axlecrusher 2007-01-16 22:47

Generate the id in a different place to fix resizing along with a few other small changes

4 lines of code changed in:

axlecrusher 2007-01-16 21:45

new text pipeline

228 lines of code changed in:

axlecrusher 2007-01-16 21:44

handle RGBA too

18 lines of code changed in:

axlecrusher 2007-01-16 21:43

Add text pipeline

58 lines of code changed in:

axlecrusher 2007-01-13 22:04

ColorBytesToSize

1 lines of code changed in:

axlecrusher 2007-01-13 21:50

SwapTo can be used for everything

0 lines of code changed in:

axlecrusher 2007-01-13 21:47

Fix up some possible logic bugs

8 lines of code changed in:

axlecrusher 2007-01-13 21:40

fix small bug

1 lines of code changed in:

axlecrusher 2007-01-13 21:33

GetRot not GetPosition

1 lines of code changed in:

cnlohr 2007-01-10 22:17

get some more stuff PS3 Ready

19 lines of code changed in:

cnlohr 2007-01-10 22:06

z buffer on by default

2 lines of code changed in:

cnlohr 2007-01-10 22:03

Fix some stuff, like models

9 lines of code changed in:

axlecrusher 2007-01-09 12:13

comment out old code

4 lines of code changed in:

axlecrusher 2007-01-09 12:12

work in prograss, a camera that will work eventually

28 lines of code changed in:

axlecrusher 2007-01-09 12:10

small update

1 lines of code changed in:

cnlohr 2007-01-09 01:19

Update

16 lines of code changed in:

axlecrusher 2007-01-09 00:40

Project updates

19 lines of code changed in:

axlecrusher 2007-01-09 00:32

Swappable object

142 lines of code changed in:

axlecrusher 2007-01-07 00:46

Fix GetDirection

18 lines of code changed in:

axlecrusher 2007-01-06 20:17

debugging

1352 lines of code changed in:

cnlohr 2007-01-06 18:32

Add an IsTypeOf() command to all MercuryObjects to ensure safe typecasting.

2 lines of code changed in:

cnlohr 2007-01-06 17:09

Allow users to get the corrected "right"

1 lines of code changed in:

cnlohr 2007-01-06 16:21

Update project

0 lines of code changed in:

axlecrusher 2007-01-06 11:57

Add target accessor

1 lines of code changed in:

axlecrusher 2007-01-06 11:55

Rearrange lookat calculations so that other functions can calculate a LookAt without affecting DISPLAY

49 lines of code changed in:

axlecrusher 2007-01-06 11:49

Organize and reorder a lot of logic to keep things smooth

115 lines of code changed in:

axlecrusher 2007-01-06 01:37

Update

2 lines of code changed in:

axlecrusher 2007-01-06 01:36

Target on everything

38 lines of code changed in:

cnlohr 2007-01-06 00:43

Fix issue with aiming when using a vector that's a scalar of <0,0,1>

4 lines of code changed in:

axlecrusher 2007-01-06 00:28

Fix for all resolutions

10 lines of code changed in:

axlecrusher 2007-01-06 00:04

Fixed height

1 lines of code changed in:

axlecrusher 2007-01-05 23:55

Move aimer to after setting of the camera to make it smooth

24 lines of code changed in:

axlecrusher 2007-01-05 23:53

Fix RTTI

1 lines of code changed in:

axlecrusher 2007-01-05 23:40

Init

10 lines of code changed in:

axlecrusher 2007-01-05 23:37

RTTI

2 lines of code changed in:

axlecrusher 2007-01-05 23:35

constructor

1 lines of code changed in:

axlecrusher 2007-01-05 23:15

Another targeting thing

0 lines of code changed in:

axlecrusher 2007-01-05 23:14

Revert to old functionality

5 lines of code changed in:

axlecrusher 2007-01-05 23:14

Simplify

3 lines of code changed in:

axlecrusher 2007-01-05 23:13

update

2 lines of code changed in:

axlecrusher 2007-01-05 23:12

Awesome aiming thingy

31 lines of code changed in:

axlecrusher 2007-01-05 23:09

Add virtual projectile

66 lines of code changed in:

axlecrusher 2007-01-05 23:08

this should be row major not column major

4 lines of code changed in:

cnlohr 2007-01-05 21:29

Try transposing the matrix; it looks like it works.

3 lines of code changed in:

axlecrusher 2007-01-05 20:12

code to test point to screen coordinates

25 lines of code changed in:

axlecrusher 2007-01-05 17:35

B casts an aiming ray and the crosshairs might track it

55 lines of code changed in:

axlecrusher 2007-01-05 17:31

Fixes

12 lines of code changed in:

axlecrusher 2007-01-05 17:11

Viewport update

2 lines of code changed in:

axlecrusher 2007-01-05 17:09

Cleanup

32 lines of code changed in:

axlecrusher 2007-01-05 14:01

Rename stuff so I know what is going on

18 lines of code changed in:

axlecrusher 2007-01-05 14:00

Vector multiply

11 lines of code changed in:

axlecrusher 2007-01-05 12:32

This works well as long as the camera is oriented with up as 0,1,0

40 lines of code changed in:

axlecrusher 2007-01-05 11:56

const

2 lines of code changed in:

axlecrusher 2007-01-04 22:17

Define the camera tween in metrices

2 lines of code changed in:

axlecrusher 2007-01-04 22:17

Make 3rd person a bit more fun

12 lines of code changed in:

axlecrusher 2007-01-04 16:50

Fix text not resizing correctly

1 lines of code changed in:

axlecrusher 2007-01-04 16:27

prerender for textures

9 lines of code changed in:

axlecrusher 2007-01-04 16:26

Only perform the prerender step on textures being rendered not all of them

1 lines of code changed in:

axlecrusher 2007-01-04 15:47

Move alignment into MercuryObjectBase

21 lines of code changed in:

axlecrusher 2007-01-04 15:31

constant

1 lines of code changed in:

axlecrusher 2007-01-04 12:01

Use boolean values for capabilities

48 lines of code changed in:

axlecrusher 2007-01-04 00:28

Remove files

0 lines of code changed in:

axlecrusher 2007-01-04 00:26

Cleanup how we use the opengl extensions

190 lines of code changed in:

axlecrusher 2007-01-03 22:31

forgot to zero

1 lines of code changed in:

axlecrusher 2007-01-03 21:53

remove unused

2 lines of code changed in:

axlecrusher 2007-01-03 21:29

hardcode for speed

7 lines of code changed in:

axlecrusher 2007-01-03 21:13

Per pixel lighting

89 lines of code changed in:

axlecrusher 2007-01-03 19:57

Playing with water

16 lines of code changed in:

axlecrusher 2007-01-03 18:50

update water shader

10 lines of code changed in:

axlecrusher 2007-01-03 18:37

Alpha

4 lines of code changed in:

axlecrusher 2007-01-03 12:37

Fix functionality

13 lines of code changed in:

axlecrusher 2007-01-03 10:43

grass shader

2 lines of code changed in:

axlecrusher 2007-01-03 10:42

generic lighting functions

50 lines of code changed in:

axlecrusher 2007-01-03 10:40

experimental grass shader
makes use of shader per-vertex lighting
this can be done with per-pixel lighting but it is much slower as the resolution increases

101 lines of code changed in:

axlecrusher 2007-01-03 10:38

Make OpenGLnormalize by default.
Cleanup shader interface a little and add some more data from mercury.

28 lines of code changed in:

axlecrusher 2007-01-03 10:34

Another opengl api hook

3 lines of code changed in:

axlecrusher 2007-01-03 10:33

Save the eye.

3 lines of code changed in:

cnlohr 2007-01-03 00:57

Get basic UDP support in. It's totally dummy right now, but has potential for more.

49 lines of code changed in:

cnlohr 2007-01-03 00:56

Permit UDP sockets to do specific send-backs. AND Make the from address an unsigned number.

17 lines of code changed in:

cnlohr 2007-01-02 21:25

Allow for per-object ODE updates and make object motion smoother

32 lines of code changed in:

cnlohr 2007-01-02 21:19

Allow for per-object ODE updates and make object motion smoother

12 lines of code changed in:

cnlohr 2007-01-02 21:00

Tweak -- prevent socket-deletion deadlock.

12 lines of code changed in:

cnlohr 2007-01-01 23:44

better synchronization

1 lines of code changed in:

cnlohr 2007-01-01 23:43

Working ODE synchronization.

89 lines of code changed in:

cnlohr 2007-01-01 23:42

Jeez! I we NEVER tested the readdata/writedata thing did we?

2 lines of code changed in:

cnlohr 2007-01-01 18:22

Don't do dirty data trasnfer.

19 lines of code changed in:

cnlohr 2007-01-01 18:21

MAJOR BUG IN EZSOCKETS! If you put custom data at the end of a packet, and then try reading it, the last byte will be missing. this corrects it.

1 lines of code changed in:

cnlohr 2007-01-01 17:55

Time synchronization in place.

143 lines of code changed in:

cnlohr 2007-01-01 17:54

oops, forgot to commit the function body

1 lines of code changed in:

cnlohr 2007-01-01 17:44

Convert to MHash and add accessor

3 lines of code changed in:

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