updated to show off new camera
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Clear up what the second vector is.
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Much much better. This actually functions correctly too.
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Remove nonexistant function.
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Quaternion updates. Works pretty well until you "roll" the camera.
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Function to construct rotation quaternion
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Implement conditional thread safety into the debugging memory tracker
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Add utility macros for conditional thread-safeness
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Cleanup. After testing, and recoding with someone else's example and getting the same results, I think this quaternion camera is ok. I also think I know how to fix the problem of "up" which is noted in the source.
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fixed bouncing
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Directly perform functions (Looks better, and for some reason stops a crash when doing threading)
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changed file load
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pong test
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changed screen sound params
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update to test quaternion camera even more
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Still working on the quaternion camera. For some reasion I am still able to make the camera flip over behind the Hello World. I'm not really shure why. Help?
60 lines of code changed in:
define some numbers
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Fix
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Fix the roll, pitch, yaw (I got confused)
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Play with camera orientation
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Yaw and Roll were swapped
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Updates related to camera
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Quaternion based camera works now. Flight sim games, here we comes mercury!
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Fix quaternion based LookAt
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LookAt that utilizes quaternions
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update
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Some quaternion stuff. More to come once I figure it all out.
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SetEuler function
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Make GetVertexPacked and GetVertex more similar by making both return pointers.
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static to save time
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unused variable
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remove unneeded function call
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Remove nonexistant variable
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Updates to bone animation
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Update vertice backup and restore to make it MUCH faster
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Fix cylinder
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Oops, forgot this.
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VC6 Project file update
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Redefinition of i (fix)
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Include MercuryPoly here, otherwise the SAFE_DELETE on line 152 will not actually call a destructor under any non-GNU compilers.
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ScreenMerCad
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Add support for Zip files (this means compressed as well as noncompressed files)
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Move PNG include to reduce headder dependencies
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MerCad (more to come metrics-wise soon)
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Fix boxes
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Fix sphere UV mapping
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Fix spheres
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removed SetPos and SetVel
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Holy crap this is broken, Charles HELP!
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Lots of updated in regards to MercuryVertPacked
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PACKEDTRI
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changes for MercuryVertPacked
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Update for new way of making vertices
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Fix compile. MD5 doesn't work anyway so just comment stuff out as a temporary fix
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small changes
11 lines of code changed in:
small update
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Small changes
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Vertex is seperate from MercuryPoint but acts mostly the same.
124 lines of code changed in:
remove draw
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class improved
60 lines of code changed in:
Updates for reorganized vertices and polygons
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Give MercuryPoly and MercuryVert their own files
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Fix VC6 Compile
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Implicitly include libraries
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Add: Feature(MakeOrthoLine)
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changes
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edit screensound parameters
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changed some spacing
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Sounds need to be mono so that openAL can mix properly
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small changes and scoping fixes
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Remove unused screen
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use MercuryCamera
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minor tweek
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Fixes for MercuryCamera
Fix copyright date
5 lines of code changed in:
use MercuryCamera
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Updated to make more mercury like
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Paramaters added
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MercuryCamera.h added
MercuryCamera.cpp added
ScreenSound.h Changed
ScreenSound.cpp Changed
211 lines of code changed in:
noise
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stuff for betabeta mari
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hack file get
3 lines of code changed in:
update
1 lines of code changed in:
updates to MercurySoundObject (various fixes)
63 lines of code changed in:
sphere
1 lines of code changed in:
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92 lines of code changed in:
don't crash if the extensions don't end in a space.
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Stop wasting time with this log.
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Document the Beta!
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