May 2007 Commit Log

Number of Commits:
38
Number of Active Developers:
2
axlecrusher 2007-05-30 21:37

Support unregistering

15 lines of code changed in:

axlecrusher 2007-05-30 17:47

Textures no longer need texture manager.
Also change MercuryMessageHandle::Register to MercuryMessageHandler::RegisterMessage

157 lines of code changed in:

axlecrusher 2007-05-30 00:33

Remove Display's dependency on TEXTMAN

34 lines of code changed in:

axlecrusher 2007-05-30 00:30

Note something to fix

1 lines of code changed in:

axlecrusher 2007-05-30 00:04

I learned a new trick. The result, cean up the code.

8 lines of code changed in:

axlecrusher 2007-05-29 22:48

MercuryObjectClasses to MercuryObjectFactory
Also move to own file. Remove the Init and add a GetInstance function.
Also ensure proper order of destruction for the singleton.

236 lines of code changed in:

axlecrusher 2007-05-28 16:58

use global position

4 lines of code changed in:

axlecrusher 2007-05-28 16:52

FindLights

3 lines of code changed in:

axlecrusher 2007-05-28 16:51

GetScaledRadius

2 lines of code changed in:

axlecrusher 2007-05-28 16:50

FindLights

4 lines of code changed in:

axlecrusher 2007-05-28 16:48

find some lights

34 lines of code changed in:

axlecrusher 2007-05-28 16:47

fix light radius calc

26 lines of code changed in:

axlecrusher 2007-05-27 23:18

compute the radius of the light

21 lines of code changed in:

axlecrusher 2007-05-27 19:25

Update

3 lines of code changed in:

axlecrusher 2007-05-27 19:24

Objects can turn lights on and off

29 lines of code changed in:

axlecrusher 2007-05-27 19:20

update

9 lines of code changed in:

axlecrusher 2007-05-27 18:31

We should be using GL_LEQUAL because it works better for things things that write color but not depth

3 lines of code changed in:

axlecrusher 2007-05-27 18:30

We want positive numbers

1 lines of code changed in:

axlecrusher 2007-05-27 17:34

Move the light a slight bit back from the surface to light it

4 lines of code changed in:

axlecrusher 2007-05-27 17:22

update comment

4 lines of code changed in:

axlecrusher 2007-05-27 17:16

Multipass particles too

77 lines of code changed in:

axlecrusher 2007-05-27 17:15

m_useLights

10 lines of code changed in:

axlecrusher 2007-05-27 16:48

Lock an unlock array for faster multipass

22 lines of code changed in:

axlecrusher 2007-05-27 14:49

Multiple pass for lights

60 lines of code changed in:

axlecrusher 2007-05-26 23:44

Give the sun a tween

2 lines of code changed in:

axlecrusher 2007-05-26 23:33

Specialized draw for VBO and non VBO

107 lines of code changed in:

axlecrusher 2007-05-25 00:52

not really used

0 lines of code changed in:

cnlohr 2007-05-25 00:47

Hmm... Apparently we need to set ambient in both sections (FPSStuff, and ScreenFPS)

2 lines of code changed in:

axlecrusher 2007-05-25 00:44

Fix multiplying ambient twice. This somehow equals 1 all the time.

0 lines of code changed in:

axlecrusher 2007-05-21 23:26

Reverse sprite V coords and add instructions to FPS

45 lines of code changed in:

axlecrusher 2007-05-20 21:22

update water

4 lines of code changed in:

axlecrusher 2007-05-20 21:22

new terrain

33 lines of code changed in:

axlecrusher 2007-05-20 21:20

World map update

94 lines of code changed in:

axlecrusher 2007-05-20 21:18

Don't reverse

2 lines of code changed in:

axlecrusher 2007-05-19 02:11

blender appears to flip the V

1 lines of code changed in:

axlecrusher 2007-05-17 20:36

Don't keep textures around when they are no longer used

14 lines of code changed in:

cnlohr 2007-05-12 21:13

Woah big memory leak on PS3

4 lines of code changed in:

axlecrusher 2007-05-06 00:02

Fix wave loader

12 lines of code changed in:

April 2007 »

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