Fix the shader
4 lines of code changed in:
Update rock shader and texture
6 lines of code changed in:
Updated so that vertices are repeated with different UVs
67 lines of code changed in:
Updated rock model.
0 lines of code changed in:
fix the rock
25 lines of code changed in:
Update blender exporter
15 lines of code changed in:
Update rock models
89 lines of code changed in:
rock
29 lines of code changed in:
add rock
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use MAutoPtr
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Add normal constructor
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use MAutoPtr and remove unneeded destructor
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comparing should act like normal pointers
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Small updates to particle
4 lines of code changed in:
Don't use MAutoPtr here
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use MAutoPtr
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Autopointer functionality now more practical
43 lines of code changed in:
Need special update
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Load sprite's material from particle field's material
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Set height and width on load material
5 lines of code changed in:
remove useless update function
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remove useless update functions
1 lines of code changed in:
This fix seems to function correctly now
7 lines of code changed in:
prefer break over return and comment
4 lines of code changed in:
Make the logic of InternalUpdate much clearer
36 lines of code changed in:
Oops. Run this fix only for tweens that are not in the future.
3 lines of code changed in:
cokecan explosion
6 lines of code changed in:
Replace cokecan explosion
53 lines of code changed in:
Initalize tweens that start instantly
4 lines of code changed in:
Remove old bullet explosion sphere
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Remove MercuryGeometry
2 lines of code changed in:
metric particle size
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Color variations for the particles
14 lines of code changed in:
define other color values
2 lines of code changed in:
Macro out the color commands
34 lines of code changed in:
Metrices for particle blast
4 lines of code changed in:
Update
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protected
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Update particle rendering
9 lines of code changed in:
particles
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I forgot I had a method of getting the current screen
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Destroy on empty
23 lines of code changed in:
Remove fireworks container
1 lines of code changed in:
Blast particles
44 lines of code changed in:
update billboarding and function to find screen
43 lines of code changed in:
update billboarding
20 lines of code changed in:
type screen
1 lines of code changed in:
fix windows compile
5 lines of code changed in:
Clean up sprites more
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Fix scale of selection image
13 lines of code changed in:
Fix ezsockets to reflect the non-crash-on-send-crap, and newline should
send full newline, not \r.
2 lines of code changed in:
no more projection type
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Cleanup sprite
96 lines of code changed in:
Remove point based sprites
1 lines of code changed in:
Fix x86_64 compile
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Add a new screen, ScreenFPS2, this is where I'll throw any heavily exparemental stuff.
656 lines of code changed in:
Finally got it working :)
9 lines of code changed in:
Clean up some stuff, and get most of the code in that it takes to do some real GPGPU.
26 lines of code changed in:
Back to old marbles
6 lines of code changed in:
fix linux compile (oops)
1 lines of code changed in:
Update -- add the car screen, and don't delete sound on exit. I can't
debug this worth anything in linux because of that.
5 lines of code changed in: