April 2007 Commit Log

Number of Commits:
61
Number of Active Developers:
2
axlecrusher 2007-04-28 14:22

Fix the shader

4 lines of code changed in:

axlecrusher 2007-04-25 12:06

Update rock shader and texture

6 lines of code changed in:

axlecrusher 2007-04-24 22:36

Updated so that vertices are repeated with different UVs

67 lines of code changed in:

axlecrusher 2007-04-24 22:31

Updated rock model.

0 lines of code changed in:

cnlohr 2007-04-24 21:50

fix the rock

25 lines of code changed in:

axlecrusher 2007-04-22 00:52

Update blender exporter

15 lines of code changed in:

axlecrusher 2007-04-22 00:52

Update rock models

89 lines of code changed in:

axlecrusher 2007-04-21 20:28

rock

29 lines of code changed in:

axlecrusher 2007-04-21 20:27

add rock

20 lines of code changed in:

axlecrusher 2007-04-20 12:00

use MAutoPtr

12 lines of code changed in:

axlecrusher 2007-04-20 11:58

Add normal constructor

5 lines of code changed in:

axlecrusher 2007-04-19 15:45

use MAutoPtr and remove unneeded destructor

1 lines of code changed in:

axlecrusher 2007-04-19 15:43

comparing should act like normal pointers

6 lines of code changed in:

axlecrusher 2007-04-19 15:28

Small updates to particle

4 lines of code changed in:

axlecrusher 2007-04-19 15:26

Don't use MAutoPtr here

16 lines of code changed in:

axlecrusher 2007-04-19 15:24

use MAutoPtr

4 lines of code changed in:

axlecrusher 2007-04-19 15:19

Autopointer functionality now more practical

43 lines of code changed in:

axlecrusher 2007-04-19 15:17

Need special update

7 lines of code changed in:

axlecrusher 2007-04-19 10:13

Load sprite's material from particle field's material

12 lines of code changed in:

axlecrusher 2007-04-19 10:11

Set height and width on load material

5 lines of code changed in:

axlecrusher 2007-04-19 10:10

remove useless update function

0 lines of code changed in:

axlecrusher 2007-04-19 10:09

remove useless update functions

1 lines of code changed in:

axlecrusher 2007-04-19 00:51

This fix seems to function correctly now

7 lines of code changed in:

axlecrusher 2007-04-19 00:35

prefer break over return and comment

4 lines of code changed in:

axlecrusher 2007-04-19 00:30

Make the logic of InternalUpdate much clearer

36 lines of code changed in:

axlecrusher 2007-04-18 15:24

Oops. Run this fix only for tweens that are not in the future.

3 lines of code changed in:

axlecrusher 2007-04-18 15:13

cokecan explosion

6 lines of code changed in:

axlecrusher 2007-04-18 15:06

Replace cokecan explosion

53 lines of code changed in:

axlecrusher 2007-04-18 15:05

Initalize tweens that start instantly

4 lines of code changed in:

axlecrusher 2007-04-17 15:26

Remove old bullet explosion sphere

0 lines of code changed in:

axlecrusher 2007-04-17 10:22

Remove MercuryGeometry

2 lines of code changed in:

axlecrusher 2007-04-16 11:33

metric particle size

3 lines of code changed in:

axlecrusher 2007-04-16 11:23

Color variations for the particles

14 lines of code changed in:

axlecrusher 2007-04-16 10:18

define other color values

2 lines of code changed in:

axlecrusher 2007-04-16 10:16

Macro out the color commands

34 lines of code changed in:

axlecrusher 2007-04-16 00:08

Metrices for particle blast

4 lines of code changed in:

axlecrusher 2007-04-16 00:08

Update

5 lines of code changed in:

axlecrusher 2007-04-16 00:07

protected

1 lines of code changed in:

axlecrusher 2007-04-16 00:03

Update particle rendering

9 lines of code changed in:

axlecrusher 2007-04-15 22:45

particles

1 lines of code changed in:

axlecrusher 2007-04-15 22:45

I forgot I had a method of getting the current screen

4 lines of code changed in:

axlecrusher 2007-04-15 22:44

Destroy on empty

23 lines of code changed in:

axlecrusher 2007-04-15 22:43

Remove fireworks container

1 lines of code changed in:

axlecrusher 2007-04-15 22:22

Blast particles

44 lines of code changed in:

axlecrusher 2007-04-15 22:21

update billboarding and function to find screen

43 lines of code changed in:

axlecrusher 2007-04-15 22:19

update billboarding

20 lines of code changed in:

axlecrusher 2007-04-15 22:18

type screen

1 lines of code changed in:

axlecrusher 2007-04-15 22:17

fix windows compile

5 lines of code changed in:

axlecrusher 2007-04-15 14:23

Clean up sprites more

5 lines of code changed in:

axlecrusher 2007-04-15 13:25

Fix scale of selection image

13 lines of code changed in:

cnlohr 2007-04-14 21:19

Fix ezsockets to reflect the non-crash-on-send-crap, and newline should
send full newline, not \r.

2 lines of code changed in:

axlecrusher 2007-04-14 20:50

no more projection type

5 lines of code changed in:

axlecrusher 2007-04-14 20:48

Cleanup sprite

96 lines of code changed in:

axlecrusher 2007-04-13 20:17

Remove point based sprites

1 lines of code changed in:

axlecrusher 2007-04-13 15:48

Fix x86_64 compile

1 lines of code changed in:

cnlohr 2007-04-13 12:21

Add a new screen, ScreenFPS2, this is where I'll throw any heavily exparemental stuff.

656 lines of code changed in:

cnlohr 2007-04-13 02:02

Finally got it working :)

9 lines of code changed in:

cnlohr 2007-04-13 01:31

Clean up some stuff, and get most of the code in that it takes to do some real GPGPU.

26 lines of code changed in:

axlecrusher 2007-04-12 21:56

Back to old marbles

6 lines of code changed in:

cnlohr 2007-04-02 02:06

fix linux compile (oops)

1 lines of code changed in:

cnlohr 2007-04-02 02:02

Update -- add the car screen, and don't delete sound on exit. I can't
debug this worth anything in linux because of that.

5 lines of code changed in:

March 2007 »

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