July 2007 Commit Log

Number of Commits:
36
Number of Active Developers:
1
axlecrusher 2007-07-20 01:28

Use a loop to fill the hardware buffer

7 lines of code changed in:

axlecrusher 2007-07-20 01:14

Swap between 2 buffers

38 lines of code changed in:

axlecrusher 2007-07-19 15:15

remove last parts of old sound system

2 lines of code changed in:

axlecrusher 2007-07-19 15:10

Remove old sound files

0 lines of code changed in:

axlecrusher 2007-07-18 23:57

A rather poor attempt at threading the sound.

1649 lines of code changed in:

axlecrusher 2007-07-18 21:16

updates

6 lines of code changed in:

axlecrusher 2007-07-18 15:51

License

168 lines of code changed in:

axlecrusher 2007-07-18 15:28

mercury sound driver

1 lines of code changed in:

axlecrusher 2007-07-18 15:25

Divide into base sound driver class and ALSA

136 lines of code changed in:

axlecrusher 2007-07-18 00:28

Explosion for soda can. Replace this later.

7251 lines of code changed in:

axlecrusher 2007-07-18 00:27

Blowing up a coke can makes a sound

6 lines of code changed in:

axlecrusher 2007-07-18 00:26

Round

2 lines of code changed in:

axlecrusher 2007-07-18 00:15

Use 32bit floating point audio buffers. This seems to really help with clipping when combining sounds.

25 lines of code changed in:

axlecrusher 2007-07-17 23:44

delete sounds when finished playing them

7 lines of code changed in:

axlecrusher 2007-07-17 22:44

Make main sound buffer int16_t

8 lines of code changed in:

axlecrusher 2007-07-17 22:37

make mixing buffer int16_t and clamp values

12 lines of code changed in:

axlecrusher 2007-07-17 19:19

Singleton and SoundSource improvements

85 lines of code changed in:

axlecrusher 2007-07-17 19:17

Move class RTTI into Util

6 lines of code changed in:

axlecrusher 2007-07-17 10:26

Try to recover from buffer underrun.

22 lines of code changed in:

axlecrusher 2007-07-17 09:40

Add in MercurySoundDriverASLA and MercurySoundSourceWAV.

387 lines of code changed in:

axlecrusher 2007-07-17 08:49

Fix gettid

6 lines of code changed in:

axlecrusher 2007-07-15 21:55

Fix write location in memory

1 lines of code changed in:

axlecrusher 2007-07-13 16:21

remove redundant code

3 lines of code changed in:

axlecrusher 2007-07-13 16:13

Improve texture enabling and disabling. Combine both into one function.

64 lines of code changed in:

axlecrusher 2007-07-12 10:14

fix compile

3 lines of code changed in:

axlecrusher 2007-07-09 19:12

We can load pallated png

8 lines of code changed in:

axlecrusher 2007-07-01 17:55

Re arrange

2 lines of code changed in:

axlecrusher 2007-07-01 17:49

temporary fix

1 lines of code changed in:

axlecrusher 2007-07-01 17:22

temporary fix

8 lines of code changed in:

axlecrusher 2007-07-01 17:21

Render translucent

2 lines of code changed in:

axlecrusher 2007-07-01 17:03

Seperate render back out into second pass.

53 lines of code changed in:

axlecrusher 2007-07-01 17:00

remove m_translucent

0 lines of code changed in:

axlecrusher 2007-07-01 17:00

disable opaque

3 lines of code changed in:

axlecrusher 2007-07-01 16:56

translucent to opaque

2 lines of code changed in:

axlecrusher 2007-07-01 16:54

Set the opaque flag for now.

4 lines of code changed in:

axlecrusher 2007-07-01 09:34

Only run object hit code on the nearest hit object. Prevents a huge slowdown due to an explosion in particles an lights.

89 lines of code changed in:

June 2007 »

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