Update junq
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I think this is how it used to be
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small change
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more clear
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Fix tween?
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ScreenJunq
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Init
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*** empty log message ***
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New screen
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Clamp update
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added MenuScreenJunq
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make Clamp template
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Remove old broken screen
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added ScreenJunq
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Cleanup
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Remove a screen from the manager if we are deleting.
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Note to self
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We can if we want, delete screens.
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W00t! Rotations work in ODE
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Fix divide by zero
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update
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zoom to scale
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zoom -> scale
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No more camera sprite :)
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Add support for careful self-destruction of objects
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Fix crash, wrong stack addition side
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Fix -- 0 is not a valid place
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update
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Reverse parameter list
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Pop not peek
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Alpha because we can
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Inherit diffuse (from josh)
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Multiply
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Fullscreen
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Fix resize in SDL
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Organize and remove testDraw
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Organize
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Make m_meshes and m_materials private.
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SetDrawMethod
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Use Init
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It's a start on the command system documentation
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Fix Statement-Command registering and Add the quit command
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Remove Object Messaging --- why did I even write this message command in the first place???
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Fix windows compile
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Inline
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warning
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Remove GetPoints
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Fix, I though I had removed all the flawed GetPoints related code.
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Fix warnings
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OGL says we sould not allow this, so don't
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Fix warnings
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Fix initial keystates
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Recache
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Fix and cleanup
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Change how meshes handle materials and allow sprites to use dynamically changing materials
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More commands!
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OOps forgot to remove the extra draw
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Better textures. Better lighting. Better commands.
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update
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return bool
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Updated
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Include this file to get ssprintf which we use a lot with log
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Mouse buttons
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make bool
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SDL wasn't pumping mouse events quick enough.
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Dirty hack to make EE and OGL rendering work
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Cleanup
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Clear the display after making the window.
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update
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Update
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Kinda able to render
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Update
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Updated
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Remove <GL/gl.h>
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Updated
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Fix
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use float
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fix PS2 compile
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Before loading an image file, check to see if TEXTMAN already has it loaded.
If so, just copy the needed info from an existing texture.
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Optimize, don't load the same texture many times (not tested extensively).
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Make Diablo appear correctly
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Fix case
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This should be const, otherwise passing constructors to this will not work.
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Add Hello World to the list :)
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Show off newer actor command stuff and make the :Hello World: actually appear
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Add the LoadImage command
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Notion towards PStacks, and support one-shot commands in actor commands
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clean up of title
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Finish up rotation thingies
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Working on better camera control, and forcing sprites to look at camera.
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Fix compile
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Fix Hello world & add a function to disable all lighting
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Make work with linux again.
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Add stub for regular command execution
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Fix for Linux
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Add MercuryCommands
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Refix the text overall resize code
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Transition Message&Command systems
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Avoid first update, so our world feels more orchestrated.
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Remove annoying printf
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Why are we doing this strange double update
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void it, since we can't not return an int.
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Key mapping
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Key Mappings
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SAFE_DELETE
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Move common things to MercuryDisplay
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Update, use basic ps2sdk draw functions
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Updated
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update
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Updated
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update
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update
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Update
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update
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Change default prespective near to be 1.0f, to help with poor z buffers.
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Yuck, hack work around for the _EE
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Remove COUT!
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Cleanup on title screen
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Better Copper!
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OOPS! Boolean order of operations
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Fix arrow directions controlling the force of the ball WRT the camera position
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YAY! Here comes input systems and ode!
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remove a printf in hopes to speed stuff up
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EE Input update for tracking and making it work
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While the EE input system still is not working, this is some progress.
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EE Input System
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Update
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Since we have generic LookAt functions, we can put them in
MercuryDisplay.
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Works without gluLookAt
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update
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EE renddering works
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Updated
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This is so broken
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Update probably very broken but compiles
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Forgot to move an openGL dependent thing
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Update for EE
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Emotion Engine display drivers
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Window for the EE (currently uses DGL)
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Update
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windows compatibility
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Windows Compatibility
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Move all display driver dependnet stuff into display
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Effectively disable crash code on the EE.
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Use our own Perspective and LookAt functions
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Fix compiling on my Gentoo
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More EE stuff for the host: file system
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typedef changes for the EE
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In linux, we don't have a default cursor device.
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EE File Support
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PlayStation 2 Support
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Revert
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Make files work on _EE
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Comment out the directories for _EE
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Warnings & Virtual destructor
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Virtual destructors
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Make animations work again
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Use the pause button
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Update
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Less leaking
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VIRTUAL DISTRUCTORS ARE IMPARITIVE.
Oops, this whole crashie dealie was my fault.
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A platform and 43 balls and boxes added
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new UI stuff
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Change lighting a little :)
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Fix theme reloading and add ReloadTheme as a message
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Add OnCommand
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Reduce huge memory leak
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Track object counts to help with memory leak tracking
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Tweak sending of MOUSE::UP's
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Make other builds work
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Remove Demo and Setup text
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Title Screen
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Make AllIn work
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Debug Helper (This is not in anything before XP by default)
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Models don't get cached (nothing to cache) only meshes
Shape meshes simply use the name of the models
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Fix Shapes
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Add another menu to the pile :)
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Tweak screen system, and add in LogAllObjects message
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Rework method for quitting, we now have an awesome macro for messages.
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Primary Screen
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We should specify an array of 4 not just a pointer to a vector of unknown size.
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Stop the darned warnings!
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Make background remove menu.
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Change some ordering.
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Changes to the way colors and light works
32 lines of code changed in:
Fix Ambient
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Revert
6 lines of code changed in:
Try to fix obscure light reactions.
13 lines of code changed in:
Quit support
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Menu + Quit support.
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If we are loading a texture, unload self from the texture manager if we already had a texture.
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Change image
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Sprite command "LOAD"
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Slightly more advanced layering system...
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Change how rendering and drawing works
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32 bit color
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More advanced menu scripting system
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Make work on my nvidia
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Remove polycount and most of vert count.
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Rework some of the messages
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Cleanup
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Fix changing of material color
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Rework some of the copper mouse input system, this is a lot cleaner
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Test QUAD
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Test QUAD: & Add an overlay screen
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Allow for QUAD: & Repair spelling of original from origional
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Allow for overlay screen
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Force perspective view of model
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Fix draw order
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Fix mouse locations for non-640x480 screen sizes.
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Support for MOUSE_OUT and MOUSE_IN
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I think this is width and height that you really want.
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Add the copper extension to Metrics.ini
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Graphics for Copper... and such
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New metrics for copper. Keep in mind, the screen is still brokenish
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Add a new type of projection, or rather make the default projection type, actually not do anything to the current projection.
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Add Clamping for floats
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Make LOG register to LOG_Log, LOG_Trace, LOG_Info, and LOG_Warn, so we can send messages to the log
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Add commands for GetWidth()/Height() ... this is currently broken for non-^2 images.
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Add Copper
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