February 2006 Commit Log

Number of Commits:
219
Number of Active Developers:
3
axlecrusher 2006-02-28 23:57

Update junq

2 lines of code changed in:

axlecrusher 2006-02-28 23:56

I think this is how it used to be

2 lines of code changed in:

axlecrusher 2006-02-28 23:52

small change

1 lines of code changed in:

axlecrusher 2006-02-28 23:51

more clear

1 lines of code changed in:

cnlohr 2006-02-28 23:25

Fix tween?

22 lines of code changed in:

axlecrusher 2006-02-28 23:04

ScreenJunq

2 lines of code changed in:

axlecrusher 2006-02-28 23:01

Init

2 lines of code changed in:

burmecian 2006-02-28 22:56

*** empty log message ***

671 lines of code changed in:

burmecian 2006-02-28 22:46

New screen

196 lines of code changed in:

axlecrusher 2006-02-28 22:43

Clamp update

2 lines of code changed in:

burmecian 2006-02-28 22:43

added MenuScreenJunq

12 lines of code changed in:

axlecrusher 2006-02-28 22:42

make Clamp template

2 lines of code changed in:

axlecrusher 2006-02-28 22:41

Remove old broken screen

1 lines of code changed in:

burmecian 2006-02-28 22:41

added ScreenJunq

8 lines of code changed in:

axlecrusher 2006-02-28 18:48

Cleanup

30 lines of code changed in:

axlecrusher 2006-02-28 18:10

Remove a screen from the manager if we are deleting.

1 lines of code changed in:

axlecrusher 2006-02-28 18:09

Note to self

3 lines of code changed in:

axlecrusher 2006-02-28 18:08

We can if we want, delete screens.

8 lines of code changed in:

cnlohr 2006-02-28 15:13

W00t! Rotations work in ODE

11 lines of code changed in:

axlecrusher 2006-02-28 00:21

Fix divide by zero

6 lines of code changed in:

axlecrusher 2006-02-28 00:20

update

2 lines of code changed in:

axlecrusher 2006-02-27 23:37

zoom to scale

3 lines of code changed in:

axlecrusher 2006-02-27 23:36

zoom -> scale

3 lines of code changed in:

cnlohr 2006-02-27 23:33

No more camera sprite :)

1 lines of code changed in:

cnlohr 2006-02-27 23:33

Add support for careful self-destruction of objects

17 lines of code changed in:

cnlohr 2006-02-27 23:12

Fix crash, wrong stack addition side

1 lines of code changed in:

cnlohr 2006-02-27 23:09

Fix -- 0 is not a valid place

1 lines of code changed in:

cnlohr 2006-02-27 22:55

update

0 lines of code changed in:

axlecrusher 2006-02-27 20:18

Reverse parameter list

2 lines of code changed in:

cnlohr 2006-02-27 19:06

Pop not peek

5 lines of code changed in:

cnlohr 2006-02-27 18:52

Alpha because we can

1 lines of code changed in:

cnlohr 2006-02-27 18:51

Inherit diffuse (from josh)

60 lines of code changed in:

cnlohr 2006-02-27 17:53

Multiply

22 lines of code changed in:

axlecrusher 2006-02-26 20:32

Fullscreen

3 lines of code changed in:

axlecrusher 2006-02-26 20:24

Fix resize in SDL

12 lines of code changed in:

axlecrusher 2006-02-26 11:56

Organize and remove testDraw

20 lines of code changed in:

axlecrusher 2006-02-26 11:47

Organize

19 lines of code changed in:

axlecrusher 2006-02-26 11:37

Make m_meshes and m_materials private.

22 lines of code changed in:

axlecrusher 2006-02-26 11:22

SetDrawMethod

2 lines of code changed in:

axlecrusher 2006-02-26 11:19

Use Init

15 lines of code changed in:

cnlohr 2006-02-26 04:13

It's a start on the command system documentation

0 lines of code changed in:

cnlohr 2006-02-26 04:09

Fix Statement-Command registering and Add the quit command

4 lines of code changed in:

cnlohr 2006-02-26 03:31

Remove Object Messaging --- why did I even write this message command in the first place???

0 lines of code changed in:

cnlohr 2006-02-26 01:46

Fix windows compile

3 lines of code changed in:

axlecrusher 2006-02-26 01:29

Inline

4 lines of code changed in:

axlecrusher 2006-02-26 01:23

warning

1 lines of code changed in:

axlecrusher 2006-02-26 01:23

Remove GetPoints

3 lines of code changed in:

axlecrusher 2006-02-26 01:13

Fix, I though I had removed all the flawed GetPoints related code.

6 lines of code changed in:

axlecrusher 2006-02-26 00:56

Fix warnings

5 lines of code changed in:

axlecrusher 2006-02-26 00:44

OGL says we sould not allow this, so don't

2 lines of code changed in:

axlecrusher 2006-02-26 00:43

Fix warnings

6 lines of code changed in:

axlecrusher 2006-02-25 22:50

Fix initial keystates

1 lines of code changed in:

axlecrusher 2006-02-25 22:45

Recache

29 lines of code changed in:

axlecrusher 2006-02-25 22:14

Fix and cleanup

20 lines of code changed in:

axlecrusher 2006-02-25 21:53

Change how meshes handle materials and allow sprites to use dynamically changing materials

24 lines of code changed in:

cnlohr 2006-02-25 20:48

More commands!

100 lines of code changed in:

cnlohr 2006-02-25 20:22

OOps forgot to remove the extra draw

0 lines of code changed in:

cnlohr 2006-02-25 20:18

Better textures. Better lighting. Better commands.

131 lines of code changed in:

axlecrusher 2006-02-25 19:55

update

27 lines of code changed in:

axlecrusher 2006-02-25 19:52

return bool

5 lines of code changed in:

axlecrusher 2006-02-25 19:51

Updated

3 lines of code changed in:

axlecrusher 2006-02-25 19:48

Include this file to get ssprintf which we use a lot with log

1 lines of code changed in:

axlecrusher 2006-02-25 19:47

Mouse buttons

16 lines of code changed in:

axlecrusher 2006-02-25 19:47

make bool

1 lines of code changed in:

axlecrusher 2006-02-25 18:39

SDL wasn't pumping mouse events quick enough.

5 lines of code changed in:

axlecrusher 2006-02-22 22:47

Dirty hack to make EE and OGL rendering work

73 lines of code changed in:

axlecrusher 2006-02-22 22:46

Cleanup

11 lines of code changed in:

axlecrusher 2006-02-22 11:50

Clear the display after making the window.

7 lines of code changed in:

axlecrusher 2006-02-22 09:34

update

2 lines of code changed in:

axlecrusher 2006-02-22 09:34

Update

32 lines of code changed in:

axlecrusher 2006-02-21 22:08

Kinda able to render

96 lines of code changed in:

axlecrusher 2006-02-21 22:07

Update

1 lines of code changed in:

axlecrusher 2006-02-20 20:55

Updated

2 lines of code changed in:

axlecrusher 2006-02-20 20:55

Remove <GL/gl.h>

0 lines of code changed in:

axlecrusher 2006-02-20 20:54

Updated

23 lines of code changed in:

axlecrusher 2006-02-20 20:53

Fix

2 lines of code changed in:

axlecrusher 2006-02-20 20:51

use float

3 lines of code changed in:

axlecrusher 2006-02-20 17:33

fix PS2 compile

5 lines of code changed in:

cnlohr 2006-02-20 16:44

Before loading an image file, check to see if TEXTMAN already has it loaded.
If so, just copy the needed info from an existing texture.

42 lines of code changed in:

axlecrusher 2006-02-20 09:40

Optimize, don't load the same texture many times (not tested extensively).

22 lines of code changed in:

axlecrusher 2006-02-20 09:30

Make Diablo appear correctly

1 lines of code changed in:

axlecrusher 2006-02-20 09:20

Fix case

1 lines of code changed in:

axlecrusher 2006-02-20 09:16

This should be const, otherwise passing constructors to this will not work.

2 lines of code changed in:

cnlohr 2006-02-20 03:07

Add Hello World to the list :)

13 lines of code changed in:

cnlohr 2006-02-20 03:06

Show off newer actor command stuff and make the :Hello World: actually appear

2 lines of code changed in:

cnlohr 2006-02-20 03:06

Add the LoadImage command

14 lines of code changed in:

cnlohr 2006-02-20 03:05

Notion towards PStacks, and support one-shot commands in actor commands

32 lines of code changed in:

cnlohr 2006-02-19 22:55

clean up of title

4 lines of code changed in:

cnlohr 2006-02-19 22:51

Finish up rotation thingies

10 lines of code changed in:

cnlohr 2006-02-19 17:52

Working on better camera control, and forcing sprites to look at camera.

78 lines of code changed in:

cnlohr 2006-02-14 13:40

Fix compile

1 lines of code changed in:

cnlohr 2006-02-14 13:38

Fix Hello world & add a function to disable all lighting

29 lines of code changed in:

axlecrusher 2006-02-14 09:56

Make work with linux again.

9 lines of code changed in:

cnlohr 2006-02-14 00:38

Add stub for regular command execution

5 lines of code changed in:

cnlohr 2006-02-13 22:11

Fix for Linux

10 lines of code changed in:

cnlohr 2006-02-13 22:09

Add MercuryCommands

467 lines of code changed in:

cnlohr 2006-02-13 21:44

Refix the text overall resize code

15 lines of code changed in:

cnlohr 2006-02-13 21:30

Transition Message&Command systems

115 lines of code changed in:

cnlohr 2006-02-12 22:01

Avoid first update, so our world feels more orchestrated.

8 lines of code changed in:

cnlohr 2006-02-12 22:00

Remove annoying printf

0 lines of code changed in:

cnlohr 2006-02-12 00:00

Why are we doing this strange double update

0 lines of code changed in:

cnlohr 2006-02-11 23:57

void it, since we can't not return an int.

3 lines of code changed in:

axlecrusher 2006-02-11 11:38

Key mapping

4 lines of code changed in:

axlecrusher 2006-02-11 11:29

Key Mappings

2 lines of code changed in:

axlecrusher 2006-02-11 11:23

SAFE_DELETE

1 lines of code changed in:

axlecrusher 2006-02-10 15:57

Move common things to MercuryDisplay

61 lines of code changed in:

axlecrusher 2006-02-10 13:52

Update, use basic ps2sdk draw functions

414 lines of code changed in:

axlecrusher 2006-02-10 13:47

Updated

20 lines of code changed in:

axlecrusher 2006-02-10 13:42

update

7 lines of code changed in:

axlecrusher 2006-02-10 13:40

Updated

4 lines of code changed in:

axlecrusher 2006-02-10 13:39

update

8 lines of code changed in:

axlecrusher 2006-02-10 13:33

update

6 lines of code changed in:

axlecrusher 2006-02-10 13:32

Update

1 lines of code changed in:

axlecrusher 2006-02-10 13:29

update

8 lines of code changed in:

cnlohr 2006-02-10 00:06

Change default prespective near to be 1.0f, to help with poor z buffers.

2 lines of code changed in:

cnlohr 2006-02-10 00:00

Yuck, hack work around for the _EE

5 lines of code changed in:

cnlohr 2006-02-10 00:00

Remove COUT!

1 lines of code changed in:

cnlohr 2006-02-09 23:57

Cleanup on title screen

3 lines of code changed in:

cnlohr 2006-02-09 23:54

Better Copper!

5 lines of code changed in:

cnlohr 2006-02-09 20:58

OOPS! Boolean order of operations

1 lines of code changed in:

cnlohr 2006-02-09 10:51

Fix arrow directions controlling the force of the ball WRT the camera position

11 lines of code changed in:

cnlohr 2006-02-09 00:07

YAY! Here comes input systems and ode!

7 lines of code changed in:

cnlohr 2006-02-08 23:50

remove a printf in hopes to speed stuff up

0 lines of code changed in:

cnlohr 2006-02-08 22:33

EE Input update for tracking and making it work

32 lines of code changed in:

cnlohr 2006-02-08 18:22

While the EE input system still is not working, this is some progress.

25 lines of code changed in:

cnlohr 2006-02-08 17:32

EE Input System

189 lines of code changed in:

axlecrusher 2006-02-08 12:54

Update

3 lines of code changed in:

axlecrusher 2006-02-08 09:29

Since we have generic LookAt functions, we can put them in
MercuryDisplay.

63 lines of code changed in:

burmecian 2006-02-07 23:40

Works without gluLookAt

26 lines of code changed in:

axlecrusher 2006-02-07 10:48

update

60 lines of code changed in:

axlecrusher 2006-02-07 00:51

EE renddering works

41 lines of code changed in:

axlecrusher 2006-02-06 22:46

Updated

2 lines of code changed in:

axlecrusher 2006-02-06 22:42

This is so broken

124 lines of code changed in:

axlecrusher 2006-02-06 21:48

Update probably very broken but compiles

59 lines of code changed in:

axlecrusher 2006-02-06 21:25

Forgot to move an openGL dependent thing

8 lines of code changed in:

axlecrusher 2006-02-06 21:20

Update for EE

15 lines of code changed in:

axlecrusher 2006-02-06 21:20

Emotion Engine display drivers

637 lines of code changed in:

cnlohr 2006-02-06 21:14

Window for the EE (currently uses DGL)

181 lines of code changed in:

axlecrusher 2006-02-06 21:09

Update

6 lines of code changed in:

cnlohr 2006-02-06 20:56

windows compatibility

3 lines of code changed in:

cnlohr 2006-02-06 20:55

Windows Compatibility

15 lines of code changed in:

axlecrusher 2006-02-06 20:41

Move all display driver dependnet stuff into display

218 lines of code changed in:

cnlohr 2006-02-06 18:17

Effectively disable crash code on the EE.

21 lines of code changed in:

axlecrusher 2006-02-06 16:01

Use our own Perspective and LookAt functions

65 lines of code changed in:

axlecrusher 2006-02-06 00:14

Fix compiling on my Gentoo

0 lines of code changed in:

cnlohr 2006-02-05 23:36

More EE stuff for the host: file system

10 lines of code changed in:

cnlohr 2006-02-05 23:31

typedef changes for the EE

7 lines of code changed in:

cnlohr 2006-02-05 23:29

In linux, we don't have a default cursor device.

5 lines of code changed in:

cnlohr 2006-02-05 23:29

EE File Support

10 lines of code changed in:

cnlohr 2006-02-05 23:26

PlayStation 2 Support

50 lines of code changed in:

cnlohr 2006-02-05 19:37

Revert

4 lines of code changed in:

cnlohr 2006-02-05 19:31

Make files work on _EE

4 lines of code changed in:

cnlohr 2006-02-05 19:27

Comment out the directories for _EE

50 lines of code changed in:

cnlohr 2006-02-05 01:08

Warnings & Virtual destructor

4 lines of code changed in:

cnlohr 2006-02-05 01:04

Virtual destructors

2 lines of code changed in:

axlecrusher 2006-02-03 13:45

Make animations work again

6781 lines of code changed in:

axlecrusher 2006-02-03 12:08

Use the pause button

2 lines of code changed in:

axlecrusher 2006-02-03 12:07

Update

33 lines of code changed in:

axlecrusher 2006-02-03 09:37

Less leaking

8 lines of code changed in:

cnlohr 2006-02-03 01:59

VIRTUAL DISTRUCTORS ARE IMPARITIVE.

Oops, this whole crashie dealie was my fault.

2 lines of code changed in:

burmecian 2006-02-03 01:02

A platform and 43 balls and boxes added

308 lines of code changed in:

cnlohr 2006-02-03 01:01

new UI stuff

30 lines of code changed in:

cnlohr 2006-02-03 00:58

Change lighting a little :)

1 lines of code changed in:

cnlohr 2006-02-02 23:44

Fix theme reloading and add ReloadTheme as a message

4 lines of code changed in:

cnlohr 2006-02-02 23:43

Add OnCommand

2 lines of code changed in:

axlecrusher 2006-02-02 23:06

Reduce huge memory leak

9 lines of code changed in:

cnlohr 2006-02-02 23:03

Track object counts to help with memory leak tracking

20 lines of code changed in:

cnlohr 2006-02-02 22:38

Tweak sending of MOUSE::UP's

1 lines of code changed in:

cnlohr 2006-02-02 22:24

Make other builds work

10 lines of code changed in:

axlecrusher 2006-02-02 22:21

Remove Demo and Setup text

1 lines of code changed in:

axlecrusher 2006-02-02 22:09

Title Screen

5 lines of code changed in:

cnlohr 2006-02-02 22:03

Make AllIn work

4 lines of code changed in:

cnlohr 2006-02-02 21:58

Debug Helper (This is not in anything before XP by default)

0 lines of code changed in:

axlecrusher 2006-02-02 21:50

Models don't get cached (nothing to cache) only meshes
Shape meshes simply use the name of the models

5 lines of code changed in:

axlecrusher 2006-02-02 21:40

Fix Shapes

22 lines of code changed in:

cnlohr 2006-02-02 21:27

Add another menu to the pile :)

71 lines of code changed in:

cnlohr 2006-02-02 21:24

Tweak screen system, and add in LogAllObjects message

66 lines of code changed in:

cnlohr 2006-02-02 20:27

Rework method for quitting, we now have an awesome macro for messages.

22 lines of code changed in:

axlecrusher 2006-02-02 20:12

Primary Screen

17 lines of code changed in:

axlecrusher 2006-02-02 18:19

We should specify an array of 4 not just a pointer to a vector of unknown size.

2 lines of code changed in:

cnlohr 2006-02-02 18:15

Stop the darned warnings!

0 lines of code changed in:

cnlohr 2006-02-02 18:11

Make background remove menu.

4 lines of code changed in:

cnlohr 2006-02-02 18:11

Change some ordering.

9 lines of code changed in:

axlecrusher 2006-02-02 18:10

Changes to the way colors and light works

32 lines of code changed in:

cnlohr 2006-02-02 18:04

Fix Ambient

10 lines of code changed in:

axlecrusher 2006-02-02 17:58

Revert

6 lines of code changed in:

axlecrusher 2006-02-02 17:55

Try to fix obscure light reactions.

13 lines of code changed in:

cnlohr 2006-02-02 16:14

Quit support

69 lines of code changed in:

cnlohr 2006-02-02 16:14

Menu + Quit support.

30 lines of code changed in:

axlecrusher 2006-02-02 14:45

If we are loading a texture, unload self from the texture manager if we already had a texture.

3 lines of code changed in:

cnlohr 2006-02-02 14:36

Change image

7 lines of code changed in:

cnlohr 2006-02-02 14:35

Sprite command "LOAD"

22 lines of code changed in:

cnlohr 2006-02-02 14:25

Slightly more advanced layering system...

57 lines of code changed in:

axlecrusher 2006-02-02 14:20

Change how rendering and drawing works

47 lines of code changed in:

axlecrusher 2006-02-02 14:17

32 bit color

1 lines of code changed in:

cnlohr 2006-02-02 00:57

More advanced menu scripting system

119 lines of code changed in:

cnlohr 2006-02-01 17:26

Make work on my nvidia

11 lines of code changed in:

axlecrusher 2006-02-01 17:18

Remove polycount and most of vert count.

6 lines of code changed in:

cnlohr 2006-02-01 17:15

Rework some of the messages

84 lines of code changed in:

axlecrusher 2006-02-01 16:44

Cleanup

0 lines of code changed in:

axlecrusher 2006-02-01 16:43

Fix changing of material color

8 lines of code changed in:

cnlohr 2006-02-01 16:14

Rework some of the copper mouse input system, this is a lot cleaner

27 lines of code changed in:

cnlohr 2006-02-01 12:31

Test QUAD

1 lines of code changed in:

cnlohr 2006-02-01 12:31

Test QUAD: & Add an overlay screen

4 lines of code changed in:

cnlohr 2006-02-01 12:30

Allow for QUAD: & Repair spelling of original from origional

55 lines of code changed in:

cnlohr 2006-02-01 12:28

Allow for overlay screen

1 lines of code changed in:

cnlohr 2006-02-01 12:27

Force perspective view of model

3 lines of code changed in:

axlecrusher 2006-02-01 11:37

Fix draw order

33 lines of code changed in:

cnlohr 2006-02-01 11:19

Fix mouse locations for non-640x480 screen sizes.

4 lines of code changed in:

cnlohr 2006-02-01 10:38

Support for MOUSE_OUT and MOUSE_IN

38 lines of code changed in:

axlecrusher 2006-02-01 09:13

I think this is width and height that you really want.

10 lines of code changed in:

cnlohr 2006-02-01 02:24

Add the copper extension to Metrics.ini

29 lines of code changed in:

cnlohr 2006-02-01 02:24

Graphics for Copper... and such

0 lines of code changed in:

cnlohr 2006-02-01 02:23

New metrics for copper. Keep in mind, the screen is still brokenish

9 lines of code changed in:

cnlohr 2006-02-01 02:23

Add a new type of projection, or rather make the default projection type, actually not do anything to the current projection.

7 lines of code changed in:

cnlohr 2006-02-01 02:22

Add Clamping for floats

1 lines of code changed in:

cnlohr 2006-02-01 02:21

Make LOG register to LOG_Log, LOG_Trace, LOG_Info, and LOG_Warn, so we can send messages to the log

29 lines of code changed in:

cnlohr 2006-02-01 02:20

Add commands for GetWidth()/Height() ... this is currently broken for non-^2 images.

3 lines of code changed in:

cnlohr 2006-02-01 02:20

Add Copper

665 lines of code changed in:

January 2006 »

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