October 2005 Commit Log

Number of Commits:
79
Number of Active Developers:
2
cnlohr 2005-10-18 16:45

"Add" commands

23 lines of code changed in:

cnlohr 2005-10-18 16:28

update (fix a little)

18 lines of code changed in:

axlecrusher 2005-10-12 16:56

Don't use cout, use MercuryLog functions

55 lines of code changed in:

cnlohr 2005-10-12 02:59

AllIn (Allow Mercury to run without additional DLLs)

837 lines of code changed in:

cnlohr 2005-10-12 02:57

update

9 lines of code changed in:

cnlohr 2005-10-12 01:43

Copyright information

3084 lines of code changed in:

cnlohr 2005-10-12 01:40

Compile-all-in feature.

45754 lines of code changed in:

cnlohr 2005-10-11 23:35

remove useless info

0 lines of code changed in:

cnlohr 2005-10-11 23:33

Log instead of cout

1 lines of code changed in:

cnlohr 2005-10-11 23:32

Log add + Allow for complex screen classing

19 lines of code changed in:

cnlohr 2005-10-11 21:48

Log improvements

22 lines of code changed in:

cnlohr 2005-10-11 20:57

Document the theme

26 lines of code changed in:

cnlohr 2005-10-11 20:57

Hello World use more themeness

4 lines of code changed in:

cnlohr 2005-10-11 20:45

hello world example .png

0 lines of code changed in:

cnlohr 2005-10-11 17:03

Theming & check fallbacks instead of theme-plowing

14 lines of code changed in:

axlecrusher 2005-10-11 12:00

Fix crash when mesh has no materials.

8 lines of code changed in:

cnlohr 2005-10-10 23:05

Metrics (version 1)

2 lines of code changed in:

cnlohr 2005-10-10 23:03

Mercury Log

195 lines of code changed in:

cnlohr 2005-10-10 22:05

Hello World + Theme System

269 lines of code changed in:

cnlohr 2005-10-10 22:05

move crashing around

1 lines of code changed in:

cnlohr 2005-10-10 22:04

Theme system

17 lines of code changed in:

cnlohr 2005-10-10 21:30

Message posting

57 lines of code changed in:

cnlohr 2005-10-10 17:01

Add with name constructor

9 lines of code changed in:

cnlohr 2005-10-10 16:59

FileExists() + Useful forceful crashing

25 lines of code changed in:

cnlohr 2005-10-09 14:16

Add prefsman check function (to allow for premature use of PREFSMAN)

3 lines of code changed in:

cnlohr 2005-10-09 14:15

Add support for float-array type vectors

16 lines of code changed in:

cnlohr 2005-10-09 14:14

Update: SplitStrings Function

22 lines of code changed in:

cnlohr 2005-10-07 14:14

(slight mod)

3 lines of code changed in:

cnlohr 2005-10-07 14:13

Fix cursor

2 lines of code changed in:

cnlohr 2005-10-07 00:40

Update

1 lines of code changed in:

cnlohr 2005-10-07 00:36

Conversion to ABSMIN (needed to prevent extreme occasional jerky motions)

21 lines of code changed in:

cnlohr 2005-10-06 22:50

Update: Fix bubble scaling on rotations

8 lines of code changed in:

cnlohr 2005-10-06 20:20

Repairing more...

12 lines of code changed in:

cnlohr 2005-10-06 15:46

Unreferenced local variables (fix)

1 lines of code changed in:

cnlohr 2005-10-06 15:43

Major change in corner collisions (this time it looks more fixed)

29 lines of code changed in:

cnlohr 2005-10-05 11:07

fix: we can't bail on a first intercept

8 lines of code changed in:

cnlohr 2005-10-04 11:19

Graphics for Doxygen

2824 lines of code changed in:

cnlohr 2005-10-04 11:16

Include doxygen

220 lines of code changed in:

cnlohr 2005-10-03 17:17

modify this screen

21 lines of code changed in:

cnlohr 2005-10-03 11:58

Make man jumpish

3 lines of code changed in:

cnlohr 2005-10-03 01:40

Mercury Handbook v1.1

0 lines of code changed in:

cnlohr 2005-10-03 00:59

Commit change for crash info

10 lines of code changed in:

cnlohr 2005-10-03 00:53

Maybe if we start out committing as binary it would work if used as binary?

0 lines of code changed in:

cnlohr 2005-10-03 00:52

Preset some options for easy selection

3 lines of code changed in:

cnlohr 2005-10-03 00:51

2D example screen

122 lines of code changed in:

cnlohr 2005-10-03 00:12

Fix: Make abstraction work on BubbleIntercept

3 lines of code changed in:

cnlohr 2005-10-02 23:26

Let's come to an agreement on this y thing

3 lines of code changed in:

axlecrusher 2005-10-02 22:47

Cursor code update

22 lines of code changed in:

axlecrusher 2005-10-02 22:45

Focus code

16 lines of code changed in:

cnlohr 2005-10-02 22:22

big time change how the Triangle-line intercept function works, this may have to get reverted

22 lines of code changed in:

axlecrusher 2005-10-02 20:29

update

145 lines of code changed in:

axlecrusher 2005-10-02 20:27

Update

56 lines of code changed in:

axlecrusher 2005-10-02 20:20

Fix

2 lines of code changed in:

axlecrusher 2005-10-02 20:20

Fixes

3 lines of code changed in:

axlecrusher 2005-10-02 20:19

Update

5 lines of code changed in:

axlecrusher 2005-10-02 20:19

Virtual

2 lines of code changed in:

axlecrusher 2005-10-02 20:16

Small fixes

5 lines of code changed in:

cnlohr 2005-10-02 19:46

Fix: multiple events in one frame.

2 lines of code changed in:

cnlohr 2005-10-02 12:11

Tweaks and explainations

14 lines of code changed in:

cnlohr 2005-10-02 04:07

looks like part of cn3d is actually broken

4 lines of code changed in:

cnlohr 2005-10-02 04:02

Cleanup input and such

2 lines of code changed in:

cnlohr 2005-10-02 03:52

warning fix

1 lines of code changed in:

cnlohr 2005-10-02 03:43

Finally, new real copies of the .exe's

240 lines of code changed in:

cnlohr 2005-10-02 03:42

Force CVS to take on new .exes

2 lines of code changed in:

cnlohr 2005-10-02 03:40

Fix input mapping

4 lines of code changed in:

cnlohr 2005-10-02 03:39

move order of global.h to prevent pointless warning

1 lines of code changed in:

cnlohr 2005-10-02 03:39

Add MercuryFrame and more complex collision detection.

67 lines of code changed in:

cnlohr 2005-10-02 03:38

yay for new screens

161 lines of code changed in:

cnlohr 2005-10-02 03:37

Make more complex collision detection

21 lines of code changed in:

cnlohr 2005-10-02 03:37

Fix windows input

2 lines of code changed in:

cnlohr 2005-10-02 03:36

Properly name textures when loading png's.

2 lines of code changed in:

cnlohr 2005-10-02 03:35

For the time being, let's not use lighting on sprites (it's easy to turn off, maybe we should have a bLighting or soemthing...)

10 lines of code changed in:

cnlohr 2005-10-02 03:35

Add "hide" as an actorcommand

6 lines of code changed in:

cnlohr 2005-10-02 03:33

Cleanup VC6 project & make "Release" work

19 lines of code changed in:

cnlohr 2005-10-02 03:32

add clamp

2 lines of code changed in:

cnlohr 2005-10-02 03:31

Elaborate on warning fix

1 lines of code changed in:

cnlohr 2005-10-02 03:22

Make CN3D much better :)

47 lines of code changed in:

axlecrusher 2005-10-01 11:59

Update

9 lines of code changed in:

axlecrusher 2005-10-01 11:58

Fix Move bug

3 lines of code changed in:

September 2005 »

Generated by StatCVS 0.3