"Add" commands
23 lines of code changed in:
update (fix a little)
18 lines of code changed in:
Don't use cout, use MercuryLog functions
55 lines of code changed in:
AllIn (Allow Mercury to run without additional DLLs)
837 lines of code changed in:
update
9 lines of code changed in:
Copyright information
3084 lines of code changed in:
Compile-all-in feature.
45754 lines of code changed in:
remove useless info
0 lines of code changed in:
Log instead of cout
1 lines of code changed in:
Log add + Allow for complex screen classing
19 lines of code changed in:
Log improvements
22 lines of code changed in:
Document the theme
26 lines of code changed in:
Hello World use more themeness
4 lines of code changed in:
hello world example .png
0 lines of code changed in:
Theming & check fallbacks instead of theme-plowing
14 lines of code changed in:
Fix crash when mesh has no materials.
8 lines of code changed in:
Metrics (version 1)
2 lines of code changed in:
Mercury Log
195 lines of code changed in:
Hello World + Theme System
269 lines of code changed in:
move crashing around
1 lines of code changed in:
Theme system
17 lines of code changed in:
Message posting
57 lines of code changed in:
Add with name constructor
9 lines of code changed in:
FileExists() + Useful forceful crashing
25 lines of code changed in:
Add prefsman check function (to allow for premature use of PREFSMAN)
3 lines of code changed in:
Add support for float-array type vectors
16 lines of code changed in:
Update: SplitStrings Function
22 lines of code changed in:
(slight mod)
3 lines of code changed in:
Fix cursor
2 lines of code changed in:
Update
1 lines of code changed in:
Conversion to ABSMIN (needed to prevent extreme occasional jerky motions)
21 lines of code changed in:
Update: Fix bubble scaling on rotations
8 lines of code changed in:
Repairing more...
12 lines of code changed in:
Unreferenced local variables (fix)
1 lines of code changed in:
Major change in corner collisions (this time it looks more fixed)
29 lines of code changed in:
fix: we can't bail on a first intercept
8 lines of code changed in:
Graphics for Doxygen
2824 lines of code changed in:
Include doxygen
220 lines of code changed in:
modify this screen
21 lines of code changed in:
Make man jumpish
3 lines of code changed in:
Mercury Handbook v1.1
0 lines of code changed in:
Commit change for crash info
10 lines of code changed in:
Maybe if we start out committing as binary it would work if used as binary?
0 lines of code changed in:
Preset some options for easy selection
3 lines of code changed in:
2D example screen
122 lines of code changed in:
Fix: Make abstraction work on BubbleIntercept
3 lines of code changed in:
Let's come to an agreement on this y thing
3 lines of code changed in:
Cursor code update
22 lines of code changed in:
Focus code
16 lines of code changed in:
big time change how the Triangle-line intercept function works, this may have to get reverted
22 lines of code changed in:
update
145 lines of code changed in:
Update
56 lines of code changed in:
Fix
2 lines of code changed in:
Fixes
3 lines of code changed in:
Update
5 lines of code changed in:
Virtual
2 lines of code changed in:
Small fixes
5 lines of code changed in:
Fix: multiple events in one frame.
2 lines of code changed in:
Tweaks and explainations
14 lines of code changed in:
looks like part of cn3d is actually broken
4 lines of code changed in:
Cleanup input and such
2 lines of code changed in:
warning fix
1 lines of code changed in:
Finally, new real copies of the .exe's
240 lines of code changed in:
Force CVS to take on new .exes
2 lines of code changed in:
Fix input mapping
4 lines of code changed in:
move order of global.h to prevent pointless warning
1 lines of code changed in:
Add MercuryFrame and more complex collision detection.
67 lines of code changed in:
yay for new screens
161 lines of code changed in:
Make more complex collision detection
21 lines of code changed in:
Fix windows input
2 lines of code changed in:
Properly name textures when loading png's.
2 lines of code changed in:
For the time being, let's not use lighting on sprites (it's easy to turn off, maybe we should have a bLighting or soemthing...)
10 lines of code changed in:
Add "hide" as an actorcommand
6 lines of code changed in:
Cleanup VC6 project & make "Release" work
19 lines of code changed in:
add clamp
2 lines of code changed in:
Elaborate on warning fix
1 lines of code changed in:
Make CN3D much better :)
47 lines of code changed in:
Update
9 lines of code changed in:
Fix Move bug
3 lines of code changed in: