April 2006 Commit Log

Number of Commits:
164
Number of Active Developers:
5
axlecrusher 2006-04-30 21:31

more mappings while I am at it

7 lines of code changed in:

axlecrusher 2006-04-30 21:26

fix spelling

2 lines of code changed in:

axlecrusher 2006-04-30 21:15

better mapping structure for textures, more changes later when I feel like it

40 lines of code changed in:

ultramn 2006-04-29 10:13

Made some minor structural changes to MercuryOGL before pixelshaders would be added

79 lines of code changed in:

axlecrusher 2006-04-25 23:00

Improved

231 lines of code changed in:

cnlohr 2006-04-25 22:23

Building from Scarred Steel.

177 lines of code changed in:

axlecrusher 2006-04-25 22:23

betabetaMari

6 lines of code changed in:

axlecrusher 2006-04-25 22:22

warning?

2 lines of code changed in:

axlecrusher 2006-04-25 22:21

Focus

8 lines of code changed in:

cnlohr 2006-04-25 22:16

Building from Scarred Steel.

41 lines of code changed in:

cnlohr 2006-04-25 22:14

DOCUMENT!

49 lines of code changed in:

axlecrusher 2006-04-25 22:11

cokes

35 lines of code changed in:

axlecrusher 2006-04-25 22:10

ode stuff for coke model

29 lines of code changed in:

axlecrusher 2006-04-25 22:10

coke model

354 lines of code changed in:

cnlohr 2006-04-25 17:38

Make Posting and Updating messages threadsafe.

10 lines of code changed in:

animatedantmo 2006-04-25 16:34

added alut.h

115 lines of code changed in:

burmecian 2006-04-25 15:44

Added grid of balls, 4 patterns that rotate, press space to advance one pattern.

142 lines of code changed in:

burmecian 2006-04-25 15:43

added Beatflow and starting BeatType to ScreenJunq

6 lines of code changed in:

cnlohr 2006-04-25 15:21

Oops... We tell the betabetamari it's the wrong size.

1 lines of code changed in:

cnlohr 2006-04-25 14:32

Take Size into account (BetaBetaMari Only)

10 lines of code changed in:

cnlohr 2006-04-25 14:31

Take Size into account

11 lines of code changed in:

cnlohr 2006-04-25 14:20

Fix Parameters

1 lines of code changed in:

cnlohr 2006-04-25 03:35

Restrain Input on Title Screen.

1 lines of code changed in:

cnlohr 2006-04-25 03:32

Betabeta Mari -- What else needs to be said?

147 lines of code changed in:

cnlohr 2006-04-25 03:32

Let the mouse control rotation of m_mercury.

10 lines of code changed in:

cnlohr 2006-04-25 03:28

This really needs to be done -- virtual the Init()

1 lines of code changed in:

cnlohr 2006-04-25 03:02

Tweak a lot of stuff to allow for some really cool control.

21 lines of code changed in:

cnlohr 2006-04-25 03:01

Permit lateral control changes of objects even when autodelete is enabled.

3 lines of code changed in:

axlecrusher 2006-04-24 23:52

include directory not needed

2 lines of code changed in:

axlecrusher 2006-04-24 23:50

Moved to be compliant with linux include directory

1738 lines of code changed in:

axlecrusher 2006-04-24 23:08

update files

16 lines of code changed in:

axlecrusher 2006-04-24 23:07

newline

1 lines of code changed in:

axlecrusher 2006-04-24 23:05

linux fixes

7 lines of code changed in:

axlecrusher 2006-04-24 23:04

resolve math on null warning

1 lines of code changed in:

axlecrusher 2006-04-24 23:03

resolve warning in g++

9 lines of code changed in:

axlecrusher 2006-04-24 19:25

update debug include directories

1 lines of code changed in:

axlecrusher 2006-04-24 19:24

watch for material (ini) files

8 lines of code changed in:

axlecrusher 2006-04-24 19:23

Remove hard coded sphear mapping

0 lines of code changed in:

axlecrusher 2006-04-24 19:23

materials file loading

36 lines of code changed in:

axlecrusher 2006-04-24 19:21

warn if image is not found

3 lines of code changed in:

cnlohr 2006-04-24 19:20

Allow for Parameter Loading.

16 lines of code changed in:

axlecrusher 2006-04-24 19:17

small tweaks

2 lines of code changed in:

axlecrusher 2006-04-24 19:16

use materials files

18914 lines of code changed in:

cnlohr 2006-04-24 19:15

Allow for conditional collisions as well as multiple autocreated custom ODE Objects.

62 lines of code changed in:

axlecrusher 2006-04-24 16:40

update menues

22 lines of code changed in:

axlecrusher 2006-04-24 14:11

Update to all options in the Screens menu

10 lines of code changed in:

axlecrusher 2006-04-24 14:10

DrawOrder tween

1 lines of code changed in:

axlecrusher 2006-04-24 13:35

working on a new gui design

27 lines of code changed in:

axlecrusher 2006-04-24 13:34

new folder

0 lines of code changed in:

axlecrusher 2006-04-24 13:31

Use metrics to define ImageUp and ImageDown behavior

27 lines of code changed in:

cnlohr 2006-04-24 12:53

Allow for setting an overlay's position. Syntax:

[Overlayname],[x],[y]

23 lines of code changed in:

axlecrusher 2006-04-24 00:36

OpenAL headers

3 lines of code changed in:

axlecrusher 2006-04-24 00:35

OpenAL include paths and libraries

2 lines of code changed in:

axlecrusher 2006-04-24 00:31

OpenAL.lib in the correct place

0 lines of code changed in:

cnlohr 2006-04-22 17:45

Project Updates

60 lines of code changed in:

cnlohr 2006-04-22 17:26

Update

1579 lines of code changed in:

cnlohr 2006-04-22 15:01

Move core portions of making Mercury work into their own functions.

75 lines of code changed in:

axlecrusher 2006-04-22 14:54

new files

12 lines of code changed in:

axlecrusher 2006-04-22 14:53

Beginning of sound support

1 lines of code changed in:

axlecrusher 2006-04-22 14:53

MercuryObjectBase has its own file

284 lines of code changed in:

cnlohr 2006-04-22 14:03

Move around parent to allow for proper CAMERA rotation

16 lines of code changed in:

animatedantmo 2006-04-22 02:17

*** empty log message ***

178 lines of code changed in:

cnlohr 2006-04-22 01:21

Fix order of addition to stack for messages.

7 lines of code changed in:

cnlohr 2006-04-21 13:57

Add horns

54 lines of code changed in:

axlecrusher 2006-04-19 11:40

Fix stupid crap

9 lines of code changed in:

cnlohr 2006-04-19 11:24

Fix creation of new objects, don't screw everything up when loading one file, then another... and add a message or 2 more.

36 lines of code changed in:

cnlohr 2006-04-18 13:44

oops fix compile

1 lines of code changed in:

cnlohr 2006-04-18 13:44

Fix crash when rewriting current

8 lines of code changed in:

cnlohr 2006-04-18 10:27

Fix all ghosts by adding 2nd vis/ode handle. + Control only X or only Y axes using F1 and F2 keys.

36 lines of code changed in:

cnlohr 2006-04-18 00:26

Fix compile for leak detection on Linux

5 lines of code changed in:

cnlohr 2006-04-18 00:17

Compile Map Editor on Linux

1 lines of code changed in:

cnlohr 2006-04-18 00:17

Fix linux compile

9 lines of code changed in:

cnlohr 2006-04-17 19:20

Prevent object ghosting when adding a piece to an object.

3 lines of code changed in:

cnlohr 2006-04-17 18:56

GetSelectedHandle function -- this lets you just get the handle to the selected object without worrying if it's a world, object, ODE or Visible.

28 lines of code changed in:

axlecrusher 2006-04-17 13:01

Add Mercury Logo

116 lines of code changed in:

axlecrusher 2006-04-17 11:57

Physics body construction for logo

97 lines of code changed in:

axlecrusher 2006-04-17 11:46

Fix

1 lines of code changed in:

axlecrusher 2006-04-17 11:44

Fixes and better object moving (based on camera distance)

37 lines of code changed in:

axlecrusher 2006-04-17 00:45

Update

37 lines of code changed in:

cnlohr 2006-04-17 00:44

Make motion realtive to world space

7 lines of code changed in:

cnlohr 2006-04-17 00:38

Don't let arrow keys control up down motion of camera & allow back out of density and file screens.

7 lines of code changed in:

cnlohr 2006-04-16 20:44

N = New, Del = Delete. Give it a shot!

133 lines of code changed in:

cnlohr 2006-04-16 20:44

More INI control, allow deletion as well as access to an iterator.

14 lines of code changed in:

axlecrusher 2006-04-16 20:26

clear

1 lines of code changed in:

cnlohr 2006-04-14 19:31

Allow loading of multiple overlay screens, this reduces the need for additional code that would normally be necessiary for things like the debug overlay screen.

19 lines of code changed in:

cnlohr 2006-04-14 19:29

Make the debug screen not even update the text if it's hidden.

2 lines of code changed in:

cnlohr 2006-04-14 19:28

Change how the debug overlay screen gets loaded.

3 lines of code changed in:

cnlohr 2006-04-14 01:59

Fix a big annoyance, don't ever do updates of more than .2 seconds

4 lines of code changed in:

cnlohr 2006-04-14 01:54

Fix Crash if we have a messed up model we're trying to load.

9 lines of code changed in:

cnlohr 2006-04-13 17:29

Graphics for Screen Map Editor

0 lines of code changed in:

cnlohr 2006-04-13 15:49

Comment telling user how to use screen.

44 lines of code changed in:

cnlohr 2006-04-13 15:48

Map Editor.

12 lines of code changed in:

cnlohr 2006-04-13 15:47

Map Editor

1326 lines of code changed in:

cnlohr 2006-04-13 15:46

Fix: On Rigid bodies, use the right rotation for the overall rotation of a worldpiece.

16 lines of code changed in:

axlecrusher 2006-04-12 21:39

update

4 lines of code changed in:

axlecrusher 2006-04-12 21:39

Speed up dead search

24 lines of code changed in:

axlecrusher 2006-04-12 21:38

unused

0 lines of code changed in:

axlecrusher 2006-04-12 21:37

MercuryVector, faster than STL

78 lines of code changed in:

cnlohr 2006-04-12 21:00

Add current offset to distance in future, so posting actually works.

1 lines of code changed in:

cnlohr 2006-04-12 21:00

Permit use of string for integers.

2 lines of code changed in:

cnlohr 2006-04-12 20:59

Safety, incase file didn't open

2 lines of code changed in:

cnlohr 2006-04-12 20:56

Update MESSAGEMAN, otherwise our messages won't be delevered.

1 lines of code changed in:

cnlohr 2006-04-11 00:01

FIX: Do more than one message per cycle.

1 lines of code changed in:

axlecrusher 2006-04-10 22:54

updated

761 lines of code changed in:

cnlohr 2006-04-10 18:29

Actually delete all remaining textures on completion (this isn't actually all that important since the OS'll do it anyway)

1 lines of code changed in:

axlecrusher 2006-04-10 01:32

Update

100 lines of code changed in:

axlecrusher 2006-04-08 18:40

Fix PStack with textures and make fonts use it

13 lines of code changed in:

axlecrusher 2006-04-08 01:42

debug overlay

15 lines of code changed in:

axlecrusher 2006-04-08 01:42

Debug overlay

211 lines of code changed in:

cnlohr 2006-04-08 01:41

Keyboard codes for writing input stuff.

0 lines of code changed in:

axlecrusher 2006-04-08 01:00

update

0 lines of code changed in:

axlecrusher 2006-04-08 00:58

Rotation

3 lines of code changed in:

axlecrusher 2006-04-07 19:20

Speed up FT rendering

66 lines of code changed in:

axlecrusher 2006-04-07 18:44

Update

1 lines of code changed in:

axlecrusher 2006-04-07 17:07

O(n) not O(2n)

6 lines of code changed in:

axlecrusher 2006-04-07 16:53

use TextureAttrs

115 lines of code changed in:

axlecrusher 2006-04-07 16:52

Will keep textures loaded for a little while after use

57 lines of code changed in:

axlecrusher 2006-04-07 16:46

update

2 lines of code changed in:

axlecrusher 2006-04-07 16:45

TextureManager update function

1 lines of code changed in:

axlecrusher 2006-04-07 16:44

change render stats method

10 lines of code changed in:

cnlohr 2006-04-07 14:59

FIX: In windows -1 is what it reports for a failure to ssprintf.

2 lines of code changed in:

axlecrusher 2006-04-07 11:06

Fix ssprintf running out of buffer (was not an overflow)

13 lines of code changed in:

cnlohr 2006-04-06 20:33

Allow disable of recursive file loading.

15 lines of code changed in:

cnlohr 2006-04-06 20:15

CString == NULL ? WTF is this? It should be if .empty()!

3 lines of code changed in:

cnlohr 2006-04-06 18:37

We should not be trying to build Freetype, so don't generate the
makefile

1 lines of code changed in:

cnlohr 2006-04-06 18:18

FIX: Hide() only looks at where it's going and...

When we are starting out a tween, if we don't have a tween type to set up, the tween will be thrown away potentially, or mixed with the next real tween.

12 lines of code changed in:

axlecrusher 2006-04-06 14:56

zoming on the model, on command for the sprite

6 lines of code changed in:

axlecrusher 2006-04-06 13:11

Randomize particle life. Also a special FireworkShell class that will exist until all child particles are destroyed.

19 lines of code changed in:

axlecrusher 2006-04-06 13:10

fix a problem of particles going away in a jumpy fashion

2 lines of code changed in:

axlecrusher 2006-04-06 01:38

charles's magic number

4 lines of code changed in:

axlecrusher 2006-04-05 13:43

verbosity

1729 lines of code changed in:

axlecrusher 2006-04-05 12:02

Correct the expansion of the FT bitmap data. Much prettier rendering!

4 lines of code changed in:

axlecrusher 2006-04-05 11:49

update

2 lines of code changed in:

axlecrusher 2006-04-05 11:46

LUMINANCE_ALPHA

11 lines of code changed in:

axlecrusher 2006-04-05 11:45

ErrorChecking

13 lines of code changed in:

axlecrusher 2006-04-04 23:23

old comment

1 lines of code changed in:

axlecrusher 2006-04-04 22:45

Alignment capability. Use this to align text and sprites.

64 lines of code changed in:

axlecrusher 2006-04-04 21:12

Statistics

16 lines of code changed in:

axlecrusher 2006-04-04 21:11

headers

0 lines of code changed in:

axlecrusher 2006-04-04 20:41

Remove old text coloring method, we can just use the diffuse methods in MercuryObject

8 lines of code changed in:

cnlohr 2006-04-04 20:37

Complete alternative control paths with 0.

1 lines of code changed in:

cnlohr 2006-04-04 20:33

Conversion function to get an ascii value from hardware input.

43 lines of code changed in:

cnlohr 2006-04-04 20:32

Don't crash if the program wants a blank file. Just say no.

2 lines of code changed in:

cnlohr 2006-04-04 20:31

Properly add fEnd for an executed command

2 lines of code changed in:

cnlohr 2006-04-04 20:29

Properly add verticies for shapes so they get cleaned up.

80 lines of code changed in:

axlecrusher 2006-04-04 20:10

Fix

1 lines of code changed in:

cnlohr 2006-04-04 18:54

Mercury milkshape loader, improved.

82 lines of code changed in:

axlecrusher 2006-04-04 18:49

SPACE enumeration

16 lines of code changed in:

axlecrusher 2006-04-04 18:48

Metric out the screen

14 lines of code changed in:

cnlohr 2006-04-04 18:27

.2003 SLN file

24 lines of code changed in:

cnlohr 2006-04-04 17:52

Cleanup for .net 2003 build.

4 lines of code changed in:

axlecrusher 2006-04-04 17:51

binary

0 lines of code changed in:

axlecrusher 2006-04-04 17:50

remove?

0 lines of code changed in:

axlecrusher 2006-04-04 17:46

cleanup

5 lines of code changed in:

cnlohr 2006-04-04 17:43

.NET 2003 Project

4483 lines of code changed in:

axlecrusher 2006-04-04 17:43

Use the new mercury logo

18911 lines of code changed in:

cnlohr 2006-04-04 17:42

VC .NET 2003 Compatibility. This includes: Reordering of includes, correct typecasting and extra debug memory managment control.

32 lines of code changed in:

axlecrusher 2006-04-04 17:42

updates for projections and new model

10 lines of code changed in:

axlecrusher 2006-04-04 17:40

Various statistical updates

16 lines of code changed in:

axlecrusher 2006-04-04 17:39

Inherit projection

0 lines of code changed in:

axlecrusher 2006-04-04 17:33

Fix scaling based on projection or inherited projection type

21 lines of code changed in:

axlecrusher 2006-04-04 17:31

Fix inheriting projection types

2 lines of code changed in:

axlecrusher 2006-04-04 17:30

default to perspective

1 lines of code changed in:

axlecrusher 2006-04-04 17:29

Stats for texture manager and GetProjectionType

4 lines of code changed in:

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