more mappings while I am at it
7 lines of code changed in:
fix spelling
2 lines of code changed in:
better mapping structure for textures, more changes later when I feel like it
40 lines of code changed in:
Made some minor structural changes to MercuryOGL before pixelshaders would be added
79 lines of code changed in:
Improved
231 lines of code changed in:
Building from Scarred Steel.
177 lines of code changed in:
betabetaMari
6 lines of code changed in:
warning?
2 lines of code changed in:
Focus
8 lines of code changed in:
Building from Scarred Steel.
41 lines of code changed in:
DOCUMENT!
49 lines of code changed in:
cokes
35 lines of code changed in:
ode stuff for coke model
29 lines of code changed in:
coke model
354 lines of code changed in:
Make Posting and Updating messages threadsafe.
10 lines of code changed in:
added alut.h
115 lines of code changed in:
Added grid of balls, 4 patterns that rotate, press space to advance one pattern.
142 lines of code changed in:
added Beatflow and starting BeatType to ScreenJunq
6 lines of code changed in:
Oops... We tell the betabetamari it's the wrong size.
1 lines of code changed in:
Take Size into account (BetaBetaMari Only)
10 lines of code changed in:
Take Size into account
11 lines of code changed in:
Fix Parameters
1 lines of code changed in:
Restrain Input on Title Screen.
1 lines of code changed in:
Betabeta Mari -- What else needs to be said?
147 lines of code changed in:
Let the mouse control rotation of m_mercury.
10 lines of code changed in:
This really needs to be done -- virtual the Init()
1 lines of code changed in:
Tweak a lot of stuff to allow for some really cool control.
21 lines of code changed in:
Permit lateral control changes of objects even when autodelete is enabled.
3 lines of code changed in:
include directory not needed
2 lines of code changed in:
Moved to be compliant with linux include directory
1738 lines of code changed in:
update files
16 lines of code changed in:
newline
1 lines of code changed in:
linux fixes
7 lines of code changed in:
resolve math on null warning
1 lines of code changed in:
resolve warning in g++
9 lines of code changed in:
update debug include directories
1 lines of code changed in:
watch for material (ini) files
8 lines of code changed in:
Remove hard coded sphear mapping
0 lines of code changed in:
materials file loading
36 lines of code changed in:
warn if image is not found
3 lines of code changed in:
Allow for Parameter Loading.
16 lines of code changed in:
small tweaks
2 lines of code changed in:
use materials files
18914 lines of code changed in:
Allow for conditional collisions as well as multiple autocreated custom ODE Objects.
62 lines of code changed in:
update menues
22 lines of code changed in:
Update to all options in the Screens menu
10 lines of code changed in:
DrawOrder tween
1 lines of code changed in:
working on a new gui design
27 lines of code changed in:
new folder
0 lines of code changed in:
Use metrics to define ImageUp and ImageDown behavior
27 lines of code changed in:
Allow for setting an overlay's position. Syntax:
[Overlayname],[x],[y]
23 lines of code changed in:
OpenAL headers
3 lines of code changed in:
OpenAL include paths and libraries
2 lines of code changed in:
OpenAL.lib in the correct place
0 lines of code changed in:
Project Updates
60 lines of code changed in:
Update
1579 lines of code changed in:
Move core portions of making Mercury work into their own functions.
75 lines of code changed in:
new files
12 lines of code changed in:
Beginning of sound support
1 lines of code changed in:
MercuryObjectBase has its own file
284 lines of code changed in:
Move around parent to allow for proper CAMERA rotation
16 lines of code changed in:
*** empty log message ***
178 lines of code changed in:
Fix order of addition to stack for messages.
7 lines of code changed in:
Add horns
54 lines of code changed in:
Fix stupid crap
9 lines of code changed in:
Fix creation of new objects, don't screw everything up when loading one file, then another... and add a message or 2 more.
36 lines of code changed in:
oops fix compile
1 lines of code changed in:
Fix crash when rewriting current
8 lines of code changed in:
Fix all ghosts by adding 2nd vis/ode handle. + Control only X or only Y axes using F1 and F2 keys.
36 lines of code changed in:
Fix compile for leak detection on Linux
5 lines of code changed in:
Compile Map Editor on Linux
1 lines of code changed in:
Fix linux compile
9 lines of code changed in:
Prevent object ghosting when adding a piece to an object.
3 lines of code changed in:
GetSelectedHandle function -- this lets you just get the handle to the selected object without worrying if it's a world, object, ODE or Visible.
28 lines of code changed in:
Add Mercury Logo
116 lines of code changed in:
Physics body construction for logo
97 lines of code changed in:
Fix
1 lines of code changed in:
Fixes and better object moving (based on camera distance)
37 lines of code changed in:
Update
37 lines of code changed in:
Make motion realtive to world space
7 lines of code changed in:
Don't let arrow keys control up down motion of camera & allow back out of density and file screens.
7 lines of code changed in:
N = New, Del = Delete. Give it a shot!
133 lines of code changed in:
More INI control, allow deletion as well as access to an iterator.
14 lines of code changed in:
clear
1 lines of code changed in:
Allow loading of multiple overlay screens, this reduces the need for additional code that would normally be necessiary for things like the debug overlay screen.
19 lines of code changed in:
Make the debug screen not even update the text if it's hidden.
2 lines of code changed in:
Change how the debug overlay screen gets loaded.
3 lines of code changed in:
Fix a big annoyance, don't ever do updates of more than .2 seconds
4 lines of code changed in:
Fix Crash if we have a messed up model we're trying to load.
9 lines of code changed in:
Graphics for Screen Map Editor
0 lines of code changed in:
Comment telling user how to use screen.
44 lines of code changed in:
Map Editor.
12 lines of code changed in:
Map Editor
1326 lines of code changed in:
Fix: On Rigid bodies, use the right rotation for the overall rotation of a worldpiece.
16 lines of code changed in:
update
4 lines of code changed in:
Speed up dead search
24 lines of code changed in:
unused
0 lines of code changed in:
MercuryVector, faster than STL
78 lines of code changed in:
Add current offset to distance in future, so posting actually works.
1 lines of code changed in:
Permit use of string for integers.
2 lines of code changed in:
Safety, incase file didn't open
2 lines of code changed in:
Update MESSAGEMAN, otherwise our messages won't be delevered.
1 lines of code changed in:
FIX: Do more than one message per cycle.
1 lines of code changed in:
updated
761 lines of code changed in:
Actually delete all remaining textures on completion (this isn't actually all that important since the OS'll do it anyway)
1 lines of code changed in:
Update
100 lines of code changed in:
Fix PStack with textures and make fonts use it
13 lines of code changed in:
debug overlay
15 lines of code changed in:
Debug overlay
211 lines of code changed in:
Keyboard codes for writing input stuff.
0 lines of code changed in:
update
0 lines of code changed in:
Rotation
3 lines of code changed in:
Speed up FT rendering
66 lines of code changed in:
Update
1 lines of code changed in:
O(n) not O(2n)
6 lines of code changed in:
use TextureAttrs
115 lines of code changed in:
Will keep textures loaded for a little while after use
57 lines of code changed in:
update
2 lines of code changed in:
TextureManager update function
1 lines of code changed in:
change render stats method
10 lines of code changed in:
FIX: In windows -1 is what it reports for a failure to ssprintf.
2 lines of code changed in:
Fix ssprintf running out of buffer (was not an overflow)
13 lines of code changed in:
Allow disable of recursive file loading.
15 lines of code changed in:
CString == NULL ? WTF is this? It should be if .empty()!
3 lines of code changed in:
We should not be trying to build Freetype, so don't generate the
makefile
1 lines of code changed in:
FIX: Hide() only looks at where it's going and...
When we are starting out a tween, if we don't have a tween type to set up, the tween will be thrown away potentially, or mixed with the next real tween.
12 lines of code changed in:
zoming on the model, on command for the sprite
6 lines of code changed in:
Randomize particle life. Also a special FireworkShell class that will exist until all child particles are destroyed.
19 lines of code changed in:
fix a problem of particles going away in a jumpy fashion
2 lines of code changed in:
charles's magic number
4 lines of code changed in:
verbosity
1729 lines of code changed in:
Correct the expansion of the FT bitmap data. Much prettier rendering!
4 lines of code changed in:
update
2 lines of code changed in:
LUMINANCE_ALPHA
11 lines of code changed in:
ErrorChecking
13 lines of code changed in:
old comment
1 lines of code changed in:
Alignment capability. Use this to align text and sprites.
64 lines of code changed in:
Statistics
16 lines of code changed in:
headers
0 lines of code changed in:
Remove old text coloring method, we can just use the diffuse methods in MercuryObject
8 lines of code changed in:
Complete alternative control paths with 0.
1 lines of code changed in:
Conversion function to get an ascii value from hardware input.
43 lines of code changed in:
Don't crash if the program wants a blank file. Just say no.
2 lines of code changed in:
Properly add fEnd for an executed command
2 lines of code changed in:
Properly add verticies for shapes so they get cleaned up.
80 lines of code changed in:
Fix
1 lines of code changed in:
Mercury milkshape loader, improved.
82 lines of code changed in:
SPACE enumeration
16 lines of code changed in:
Metric out the screen
14 lines of code changed in:
.2003 SLN file
24 lines of code changed in:
Cleanup for .net 2003 build.
4 lines of code changed in:
binary
0 lines of code changed in:
remove?
0 lines of code changed in:
cleanup
5 lines of code changed in:
.NET 2003 Project
4483 lines of code changed in:
Use the new mercury logo
18911 lines of code changed in:
VC .NET 2003 Compatibility. This includes: Reordering of includes, correct typecasting and extra debug memory managment control.
32 lines of code changed in:
updates for projections and new model
10 lines of code changed in:
Various statistical updates
16 lines of code changed in:
Inherit projection
0 lines of code changed in:
Fix scaling based on projection or inherited projection type
21 lines of code changed in:
Fix inheriting projection types
2 lines of code changed in:
default to perspective
1 lines of code changed in:
Stats for texture manager and GetProjectionType
4 lines of code changed in: