December 2006 Commit Log

Number of Commits:
89
Number of Active Developers:
3
cnlohr 2006-12-31 16:43

update (add in the two-byte endian fixer in global.h) and cleanup warnings in MercuryDisplaySoftwareC.cpp

11 lines of code changed in:

cnlohr 2006-12-31 16:24

Fix endians (at least all of them I found)

8 lines of code changed in:

cnlohr 2006-12-31 15:54

fix ODE crash: don't try bodying a body that is in fact not bodied.

1 lines of code changed in:

cnlohr 2006-12-31 15:44

Get a working mouse on the PS3

47 lines of code changed in:

cnlohr 2006-12-31 14:35

more networking stuff for Mercury

136 lines of code changed in:

cnlohr 2006-12-31 14:32

apparently elseif isn't a MSC directive, only GCC

1 lines of code changed in:

cnlohr 2006-12-31 14:27

Add the rest of the PS3 files

463 lines of code changed in:

cnlohr 2006-12-31 14:26

Add the FB window driver

14 lines of code changed in:

cnlohr 2006-12-31 14:24

Disable the crash handler on the PS3

2 lines of code changed in:

cnlohr 2006-12-31 14:24

More endian fixes (and the endian macro)

15 lines of code changed in:

cnlohr 2006-12-31 14:23

Yuck! Maybe I should find a better way to do this. Since the PS3 uses a PPC processor, the endian is vice versa from ~86 processors.

34 lines of code changed in:

axlecrusher 2006-12-29 19:29

I'm not sure why chalres didn't work for me but this does

9 lines of code changed in:

axlecrusher 2006-12-28 21:38

add ReplaceObject

22 lines of code changed in:

axlecrusher 2006-12-28 20:47

more detail

1 lines of code changed in:

axlecrusher 2006-12-28 20:46

Partially resolve the crash that Charles was describing.

1 lines of code changed in:

cnlohr 2006-12-28 02:09

Fix the MS3D Exporter (maybe it's all working now? At least the diablo looks good)

17 lines of code changed in:

cnlohr 2006-12-26 14:35

Make texture matrix work

20 lines of code changed in:

cnlohr 2006-12-26 13:12

Convert most of the stuff on over to floats. It appears to be faster on EVERYTHING exept my laptop.

50 lines of code changed in:

cnlohr 2006-12-26 12:35

Update (still not using texture matrix though)

11 lines of code changed in:

cnlohr 2006-12-26 02:50

Fix stack underflow issue with softwareC renderer

1 lines of code changed in:

cnlohr 2006-12-24 23:13

well here's the clear buffer stuff... but I can't seem to figure out the crash.

15 lines of code changed in:

cnlohr 2006-12-24 22:46

improve USE_D3D flag, and get a D3D window that wakes up and crashes.

144 lines of code changed in:

cnlohr 2006-12-24 22:45

Yeah, this is a wee bit weird, but the display driver for D3D NEEDS the HWND for this window. This actually would let me write the SWC driver cleaner.

22 lines of code changed in:

cnlohr 2006-12-24 15:53

Add IET_REPEAT for when buttons are being held down.

19 lines of code changed in:

cnlohr 2006-12-24 15:20

Ok, this has been a major annoyance for a long time. We've never had
standardized min and max functions. This also fixes the linux compile.

4 lines of code changed in:

cnlohr 2006-12-24 13:44

For new code, let's use [] instead of peekitem. I have no idea why I never wrote the operator before.

PSElement S;
PStack J;
J.PushItemBack( S );

PSElement K;

//new way
K = J[0];

//old way
K = J.PeekItem(0);

1 lines of code changed in:

cnlohr 2006-12-24 13:42

Fix horizontal alignment issues with text, most prevelent in letters: j,w,x

14 lines of code changed in:

axlecrusher 2006-12-24 10:07

Miss some old clipping stuff

0 lines of code changed in:

axlecrusher 2006-12-24 10:06

Move texture update

1 lines of code changed in:

axlecrusher 2006-12-24 10:05

Remove old clipping plane stuff

0 lines of code changed in:

axlecrusher 2006-12-24 10:04

New clipping plane

15 lines of code changed in:

axlecrusher 2006-12-24 10:01

New clipping plane stuff (untested)

39 lines of code changed in:

axlecrusher 2006-12-24 09:57

Remove old clipping plane toggle

0 lines of code changed in:

cnlohr 2006-12-22 00:01

Figure out why that sphere was dissappearing at the meeting today. We wern't taking scaling into account properly with the frustum culling. I'm starting to think we may need to do a Matrix * a Point to _PROPERLY_ do it, but I can't determine that yet.

9 lines of code changed in:

axlecrusher 2006-12-12 13:20

Do not CreateNewProjection if display has not be initalized

4 lines of code changed in:

axlecrusher 2006-12-12 09:21

Use ColorBytesToSize

6 lines of code changed in:

axlecrusher 2006-12-12 01:01

Use RawImageData

1 lines of code changed in:

axlecrusher 2006-12-12 01:00

update

1 lines of code changed in:

axlecrusher 2006-12-12 00:59

Changes to use RawImageData

18 lines of code changed in:

axlecrusher 2006-12-12 00:54

LoadRAW takes RawImageData. Also remove Init()

32 lines of code changed in:

axlecrusher 2006-12-11 21:39

Turn off depreciated warnings

1 lines of code changed in:

axlecrusher 2006-12-11 21:01

Combine if statements

2 lines of code changed in:

axlecrusher 2006-12-11 20:56

remove unneeded update call

0 lines of code changed in:

axlecrusher 2006-12-11 20:53

Remove update

0 lines of code changed in:

axlecrusher 2006-12-11 20:52

Remove update and m_state

0 lines of code changed in:

axlecrusher 2006-12-11 20:50

remove update

0 lines of code changed in:

axlecrusher 2006-12-11 20:48

Rework to make texture manager do updates on textures

36 lines of code changed in:

axlecrusher 2006-12-11 20:19

cleanup

3 lines of code changed in:

axlecrusher 2006-12-11 20:17

update comment

4 lines of code changed in:

axlecrusher 2006-12-11 19:39

cleanup a little

6 lines of code changed in:

axlecrusher 2006-12-11 19:37

update

7 lines of code changed in:

axlecrusher 2006-12-11 18:31

i is unsigned and use preincrements and make if statements clearer

12 lines of code changed in:

axlecrusher 2006-12-11 18:25

Fix warning

1 lines of code changed in:

axlecrusher 2006-12-11 18:23

move state into objects

18 lines of code changed in:

cnlohr 2006-12-11 18:21

Fix compile on non-vc6 compilers

11 lines of code changed in:

cnlohr 2006-12-10 22:09

Allow users to explicitly tell sprites _not_ to resize themselves

7 lines of code changed in:

cnlohr 2006-12-10 22:08

Fix bootup crash if the file system gets confused.

3 lines of code changed in:

cnlohr 2006-12-10 17:26

Yay! Multi-line text support PLUS automatic line clipping

128 lines of code changed in:

cnlohr 2006-12-10 15:14

Fix some of the redefine functions

4 lines of code changed in:

cnlohr 2006-12-10 15:13

Allow compilation of external projects without Freetype API

15 lines of code changed in:

cnlohr 2006-12-09 16:52

more descriptive failure when lack of initialization.

1 lines of code changed in:

cnlohr 2006-12-08 17:49

Fix crash

5 lines of code changed in:

axlecrusher 2006-12-08 17:30

Prepend model's filename

1 lines of code changed in:

burmecian 2006-12-08 17:01

Export to hgmdl script for Blender

268 lines of code changed in:

cnlohr 2006-12-06 01:09

Center mouse wheel stuffs.

7 lines of code changed in:

cnlohr 2006-12-06 00:39

change up the paths so it puts temp files in a better place and dumps the .LIB to the root.

2 lines of code changed in:

cnlohr 2006-12-06 00:18

oops didn't compile

2 lines of code changed in:

cnlohr 2006-12-06 00:15

Ok, get some networking in here, since I'm gonna need to do a clean update anyway. It only transmits messages right now, but more to come over break.

474 lines of code changed in:

cnlohr 2006-12-06 00:13

Fix working-ness

7 lines of code changed in:

cnlohr 2006-12-06 00:09

ScreenNetTester

106 lines of code changed in:

axlecrusher 2006-12-05 13:45

small updates

4 lines of code changed in:

axlecrusher 2006-12-05 11:52

Still do the update, just don't tween if the time is 0

2 lines of code changed in:

cnlohr 2006-12-04 16:47

do better spawning

33 lines of code changed in:

axlecrusher 2006-12-03 19:17

Update

2 lines of code changed in:

cnlohr 2006-12-01 23:22

bryon's commit

2 lines of code changed in:

cnlohr 2006-12-01 23:21

Fix jittery robot again...

3 lines of code changed in:

axlecrusher 2006-12-01 14:04

Init

17 lines of code changed in:

axlecrusher 2006-12-01 12:05

remove unused

0 lines of code changed in:

axlecrusher 2006-12-01 12:05

updates

5 lines of code changed in:

axlecrusher 2006-12-01 11:31

call TEXTMAN updatetexture

5 lines of code changed in:

axlecrusher 2006-12-01 11:30

Update

3 lines of code changed in:

axlecrusher 2006-12-01 11:22

Restore and FixUV are no longer needed

0 lines of code changed in:

axlecrusher 2006-12-01 11:21

Update

0 lines of code changed in:

axlecrusher 2006-12-01 11:21

remove fixUV

0 lines of code changed in:

axlecrusher 2006-12-01 11:18

Restore and FixUV are no longer needed

4 lines of code changed in:

axlecrusher 2006-12-01 11:14

Calculate matrics is virtual

1 lines of code changed in:

axlecrusher 2006-12-01 11:14

* and / are constant

4 lines of code changed in:

axlecrusher 2006-12-01 11:13

Textures scale their matrics to account for resized texture data

76 lines of code changed in:

axlecrusher 2006-12-01 11:11

Texture manager does not correct texture's size.

6 lines of code changed in:

November 2006 »

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