update (add in the two-byte endian fixer in global.h) and cleanup warnings in MercuryDisplaySoftwareC.cpp
11 lines of code changed in:
Fix endians (at least all of them I found)
8 lines of code changed in:
fix ODE crash: don't try bodying a body that is in fact not bodied.
1 lines of code changed in:
Get a working mouse on the PS3
47 lines of code changed in:
more networking stuff for Mercury
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apparently elseif isn't a MSC directive, only GCC
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Add the rest of the PS3 files
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Add the FB window driver
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Disable the crash handler on the PS3
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More endian fixes (and the endian macro)
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Yuck! Maybe I should find a better way to do this. Since the PS3 uses a PPC processor, the endian is vice versa from ~86 processors.
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I'm not sure why chalres didn't work for me but this does
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add ReplaceObject
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more detail
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Partially resolve the crash that Charles was describing.
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Fix the MS3D Exporter (maybe it's all working now? At least the diablo looks good)
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Make texture matrix work
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Convert most of the stuff on over to floats. It appears to be faster on EVERYTHING exept my laptop.
50 lines of code changed in:
Update (still not using texture matrix though)
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Fix stack underflow issue with softwareC renderer
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well here's the clear buffer stuff... but I can't seem to figure out the crash.
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improve USE_D3D flag, and get a D3D window that wakes up and crashes.
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Yeah, this is a wee bit weird, but the display driver for D3D NEEDS the HWND for this window. This actually would let me write the SWC driver cleaner.
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Add IET_REPEAT for when buttons are being held down.
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Ok, this has been a major annoyance for a long time. We've never had
standardized min and max functions. This also fixes the linux compile.
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For new code, let's use [] instead of peekitem. I have no idea why I never wrote the operator before.
PSElement S;
PStack J;
J.PushItemBack( S );
PSElement K;
//new way
K = J[0];
//old way
K = J.PeekItem(0);
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Fix horizontal alignment issues with text, most prevelent in letters: j,w,x
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Miss some old clipping stuff
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Move texture update
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Remove old clipping plane stuff
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New clipping plane
15 lines of code changed in:
New clipping plane stuff (untested)
39 lines of code changed in:
Remove old clipping plane toggle
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Figure out why that sphere was dissappearing at the meeting today. We wern't taking scaling into account properly with the frustum culling. I'm starting to think we may need to do a Matrix * a Point to _PROPERLY_ do it, but I can't determine that yet.
9 lines of code changed in:
Do not CreateNewProjection if display has not be initalized
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Use ColorBytesToSize
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Use RawImageData
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update
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Changes to use RawImageData
18 lines of code changed in:
LoadRAW takes RawImageData. Also remove Init()
32 lines of code changed in:
Turn off depreciated warnings
1 lines of code changed in:
Combine if statements
2 lines of code changed in:
remove unneeded update call
0 lines of code changed in:
Remove update
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Remove update and m_state
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remove update
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Rework to make texture manager do updates on textures
36 lines of code changed in:
cleanup
3 lines of code changed in:
update comment
4 lines of code changed in:
cleanup a little
6 lines of code changed in:
update
7 lines of code changed in:
i is unsigned and use preincrements and make if statements clearer
12 lines of code changed in:
Fix warning
1 lines of code changed in:
move state into objects
18 lines of code changed in:
Fix compile on non-vc6 compilers
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Allow users to explicitly tell sprites _not_ to resize themselves
7 lines of code changed in:
Fix bootup crash if the file system gets confused.
3 lines of code changed in:
Yay! Multi-line text support PLUS automatic line clipping
128 lines of code changed in:
Fix some of the redefine functions
4 lines of code changed in:
Allow compilation of external projects without Freetype API
15 lines of code changed in:
more descriptive failure when lack of initialization.
1 lines of code changed in:
Fix crash
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Prepend model's filename
1 lines of code changed in:
Export to hgmdl script for Blender
268 lines of code changed in:
Center mouse wheel stuffs.
7 lines of code changed in:
change up the paths so it puts temp files in a better place and dumps the .LIB to the root.
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oops didn't compile
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Ok, get some networking in here, since I'm gonna need to do a clean update anyway. It only transmits messages right now, but more to come over break.
474 lines of code changed in:
Fix working-ness
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ScreenNetTester
106 lines of code changed in:
small updates
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Still do the update, just don't tween if the time is 0
2 lines of code changed in:
do better spawning
33 lines of code changed in:
Update
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bryon's commit
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Fix jittery robot again...
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Init
17 lines of code changed in:
remove unused
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updates
5 lines of code changed in:
call TEXTMAN updatetexture
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Update
3 lines of code changed in:
Restore and FixUV are no longer needed
0 lines of code changed in:
Update
0 lines of code changed in:
remove fixUV
0 lines of code changed in:
Restore and FixUV are no longer needed
4 lines of code changed in:
Calculate matrics is virtual
1 lines of code changed in:
* and / are constant
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Textures scale their matrics to account for resized texture data
76 lines of code changed in:
Texture manager does not correct texture's size.
6 lines of code changed in: