August 2006 Commit Log

Number of Commits:
82
Number of Active Developers:
2
axlecrusher 2006-08-27 09:45

fix (c)

1 lines of code changed in:

axlecrusher 2006-08-27 09:45

comment

4 lines of code changed in:

axlecrusher 2006-08-27 09:37

Update

2 lines of code changed in:

axlecrusher 2006-08-27 09:36

Use list for holding objects so we don't have to resize when adding many objects

53 lines of code changed in:

axlecrusher 2006-08-26 10:24

Max points should be 40

1 lines of code changed in:

axlecrusher 2006-08-26 10:22

Load any number of firework images

12 lines of code changed in:

axlecrusher 2006-08-26 09:40

Cleanup

2 lines of code changed in:

axlecrusher 2006-08-25 19:08

Added variables

3 lines of code changed in:

axlecrusher 2006-08-25 19:07

Look to the theme for some variables

11 lines of code changed in:

axlecrusher 2006-08-25 17:48

Updated graphic

0 lines of code changed in:

axlecrusher 2006-08-25 16:55

update

4 lines of code changed in:

axlecrusher 2006-08-25 16:45

Support particles from sprites and particles from points

19 lines of code changed in:

axlecrusher 2006-08-25 15:58

simplify

8 lines of code changed in:

axlecrusher 2006-08-25 15:57

ParticleField is the only new datatype we need for particles

28 lines of code changed in:

axlecrusher 2006-08-25 15:55

Only allow drawing of particle fields

3 lines of code changed in:

axlecrusher 2006-08-25 15:02

Use particle field

2 lines of code changed in:

axlecrusher 2006-08-25 15:00

Particle Field object

45 lines of code changed in:

axlecrusher 2006-08-25 14:58

Add some more accessors

10 lines of code changed in:

axlecrusher 2006-08-25 14:57

ParticleFieldRendering

31 lines of code changed in:

axlecrusher 2006-08-25 13:12

Size

3 lines of code changed in:

axlecrusher 2006-08-25 12:56

Add files

15 lines of code changed in:

axlecrusher 2006-08-25 12:54

update

8 lines of code changed in:

axlecrusher 2006-08-25 12:54

Use sprites or particles for particles.

19 lines of code changed in:

axlecrusher 2006-08-25 12:53

update

6 lines of code changed in:

axlecrusher 2006-08-25 12:52

Update

9 lines of code changed in:

axlecrusher 2006-08-25 12:52

Base extension class

0 lines of code changed in:

axlecrusher 2006-08-25 12:01

New particle object

197 lines of code changed in:

axlecrusher 2006-08-25 12:00

draw particles

12 lines of code changed in:

axlecrusher 2006-08-25 09:33

Add support for GL_ARB_point_sprite

12 lines of code changed in:

axlecrusher 2006-08-25 09:32

prefix all draw types with MGL_ to prevent conflicts

7 lines of code changed in:

axlecrusher 2006-08-25 09:29

add a new draw type MGL_POINT and prefix all draw types with MGL_ to prevent conflicts

13 lines of code changed in:

cnlohr 2006-08-24 12:16

Add: ScreenGameForBlind

178 lines of code changed in:

axlecrusher 2006-08-24 10:12

I don't think we want the name of the text to change as that value changes

0 lines of code changed in:

cnlohr 2006-08-24 02:59

Add support for the doppler effect.

22 lines of code changed in:

cnlohr 2006-08-24 02:59

New utility function. Rotates based on an angle, only the X and Y coordinates. This is equivelant to making the rotation matrix for a (0,0,Rot) then multiplying it by the input point and returning the output, but a lot faster, only when dealing with 2D.

10 lines of code changed in:

axlecrusher 2006-08-21 21:32

static

4 lines of code changed in:

cnlohr 2006-08-20 21:17

Fix/Messing around more.

24 lines of code changed in:

axlecrusher 2006-08-19 09:49

Don't make a bunch of virtual function calls

17 lines of code changed in:

axlecrusher 2006-08-19 09:48

Move to cpp file

1 lines of code changed in:

axlecrusher 2006-08-16 22:10

all optimizations

1 lines of code changed in:

axlecrusher 2006-08-16 22:07

const Ptr() function

2 lines of code changed in:

axlecrusher 2006-08-16 22:06

Add render

90 lines of code changed in:

axlecrusher 2006-08-16 22:02

Remove the render pipeline

7 lines of code changed in:

axlecrusher 2006-08-16 12:32

return reference

2 lines of code changed in:

axlecrusher 2006-08-16 12:27

check for empty

5 lines of code changed in:

axlecrusher 2006-08-16 12:25

This is an important update so the correct sommit comment was needed.

We have to push and pop the registers to prevent strange problems when running in release mode. Also we should use extern "C" for the linker so update the ASM as needed.

56 lines of code changed in:

axlecrusher 2006-08-16 12:22

revert

30 lines of code changed in:

axlecrusher 2006-08-16 12:19

Use extern "C" for the linker

69 lines of code changed in:

cnlohr 2006-08-14 00:58

MilkShape 3D Exporter

0 lines of code changed in:

cnlohr 2006-08-14 00:52

Fix: Late bones without assignments won't cause crash

9 lines of code changed in:

cnlohr 2006-08-13 02:26

Sucessfully test a basic strip to determine most efficent first strip. Sadly, we're not stripping yet.

25 lines of code changed in:

cnlohr 2006-08-13 01:25

Fix compile, and make work with Mercury :)

22 lines of code changed in:

cnlohr 2006-08-13 01:02

Prevent major bug with matrix inversion with very low values for the pivots (Less than 1/1000000).

16 lines of code changed in:

cnlohr 2006-08-12 16:59

Move ssprintf, to allow it to be easily used in other projects using Mercury files.

51 lines of code changed in:

cnlohr 2006-08-12 13:18

Fix crash when a mesh has no material.

3 lines of code changed in:

cnlohr 2006-08-12 12:55

MilkShape 3D Mercury Exporter

1020 lines of code changed in:

cnlohr 2006-08-12 12:53

Stripper and Fanner update

104 lines of code changed in:

cnlohr 2006-08-11 02:16

Starting off: the stripper and fanner.

116 lines of code changed in:

cnlohr 2006-08-09 13:34

Make work under release

1 lines of code changed in:

cnlohr 2006-08-09 12:55

FINALLY! It works!

FPS difference:

Before: 64 FPS - After: 186 FPS

98 lines of code changed in:

cnlohr 2006-08-09 03:00

FIX: Allow non-1 percents

1 lines of code changed in:

cnlohr 2006-08-08 02:35

Recalculate the vertex normals, because they seem to be wrong sometimes. It may be a good idea to either
A: Stop storing normals.
B: Figure out why they don't always make sense.

3 lines of code changed in:

cnlohr 2006-08-08 02:33

I think it's working...

3 lines of code changed in:

cnlohr 2006-08-08 02:26

Update, still not quite working.

46 lines of code changed in:

cnlohr 2006-08-08 01:52

Almost working... Just have to clean up the noncached stuff.

33 lines of code changed in:

cnlohr 2006-08-08 01:18

Update of what I've been working on. This still does not work yet.

185 lines of code changed in:

cnlohr 2006-08-08 01:17

Permit exclusive matricies.

30 lines of code changed in:

cnlohr 2006-08-08 01:17

PStack.h/.cpp

8 lines of code changed in:

cnlohr 2006-08-02 02:08

Working still...

147 lines of code changed in:

axlecrusher 2006-08-01 21:50

.net 2003 project files

179 lines of code changed in:

axlecrusher 2006-08-01 21:49

Update project

12 lines of code changed in:

axlecrusher 2006-08-01 21:34

const MString&

10 lines of code changed in:

axlecrusher 2006-08-01 21:27

clean up includes

15 lines of code changed in:

axlecrusher 2006-08-01 21:00

Add missing includes

3 lines of code changed in:

axlecrusher 2006-08-01 20:58

clean up includes

2 lines of code changed in:

axlecrusher 2006-08-01 20:57

Oops, MercuryModel's InitBones was in the MercuryMesh.cpp move it to the correct file

66 lines of code changed in:

axlecrusher 2006-08-01 20:53

clean up includes

11 lines of code changed in:

axlecrusher 2006-08-01 20:52

needs messages

1 lines of code changed in:

axlecrusher 2006-08-01 20:51

clean up includes

10 lines of code changed in:

axlecrusher 2006-08-01 20:50

pstack

1 lines of code changed in:

axlecrusher 2006-08-01 20:48

Move PStack to its own file

457 lines of code changed in:

axlecrusher 2006-08-01 02:48

Recursive mutex

4 lines of code changed in:

July 2006 »

Generated by StatCVS 0.3