fix (c)
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comment
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Update
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Use list for holding objects so we don't have to resize when adding many objects
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Max points should be 40
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Load any number of firework images
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Cleanup
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Added variables
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Look to the theme for some variables
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Updated graphic
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update
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Support particles from sprites and particles from points
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simplify
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ParticleField is the only new datatype we need for particles
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Only allow drawing of particle fields
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Use particle field
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Particle Field object
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Add some more accessors
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ParticleFieldRendering
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Size
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Add files
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update
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Use sprites or particles for particles.
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update
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Update
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Base extension class
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New particle object
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draw particles
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Add support for GL_ARB_point_sprite
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prefix all draw types with MGL_ to prevent conflicts
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add a new draw type MGL_POINT and prefix all draw types with MGL_ to prevent conflicts
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Add: ScreenGameForBlind
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I don't think we want the name of the text to change as that value changes
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Add support for the doppler effect.
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New utility function. Rotates based on an angle, only the X and Y coordinates. This is equivelant to making the rotation matrix for a (0,0,Rot) then multiplying it by the input point and returning the output, but a lot faster, only when dealing with 2D.
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static
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Fix/Messing around more.
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Don't make a bunch of virtual function calls
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Move to cpp file
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all optimizations
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const Ptr() function
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Add render
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Remove the render pipeline
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return reference
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check for empty
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This is an important update so the correct sommit comment was needed.
We have to push and pop the registers to prevent strange problems when running in release mode. Also we should use extern "C" for the linker so update the ASM as needed.
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revert
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Use extern "C" for the linker
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MilkShape 3D Exporter
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Fix: Late bones without assignments won't cause crash
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Sucessfully test a basic strip to determine most efficent first strip. Sadly, we're not stripping yet.
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Fix compile, and make work with Mercury :)
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Prevent major bug with matrix inversion with very low values for the pivots (Less than 1/1000000).
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Move ssprintf, to allow it to be easily used in other projects using Mercury files.
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Fix crash when a mesh has no material.
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MilkShape 3D Mercury Exporter
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Stripper and Fanner update
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Starting off: the stripper and fanner.
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Make work under release
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FINALLY! It works!
FPS difference:
Before: 64 FPS - After: 186 FPS
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FIX: Allow non-1 percents
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Recalculate the vertex normals, because they seem to be wrong sometimes. It may be a good idea to either
A: Stop storing normals.
B: Figure out why they don't always make sense.
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I think it's working...
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Update, still not quite working.
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Almost working... Just have to clean up the noncached stuff.
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Update of what I've been working on. This still does not work yet.
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Permit exclusive matricies.
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PStack.h/.cpp
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Working still...
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.net 2003 project files
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Update project
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const MString&
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clean up includes
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Add missing includes
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clean up includes
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Oops, MercuryModel's InitBones was in the MercuryMesh.cpp move it to the correct file
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clean up includes
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needs messages
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clean up includes
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pstack
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Move PStack to its own file
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Recursive mutex
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