Public Member Functions | |
ScreenGameForBlind () | |
ScreenGameForBlind (const MString &name) | |
virtual | ~ScreenGameForBlind () |
virtual void | Init () |
virtual void | Update (const float dTime) |
[internal] Update (call this update last when abstracting because Update can destroy the object) | |
virtual void | Message (int Message, PStack &data, const MString &name) |
Receive message (When subscribing to messages, you receive them via this command). | |
CLASS_RTTI (ScreenGameForBlind, MercuryScreen) | |
Private Attributes | |
MercurySprite | sprGround |
MercurySprite | sprPerson |
MercurySprite | sprTarget |
MercurySoundObject * | sndTarget |
MercuryPoint | pPerson |
MercuryPoint | pTarget |
float | fRotation |
int | iLastMouseX |
Definition at line 8 of file ScreenGameForBlind.cpp.
ScreenGameForBlind::ScreenGameForBlind | ( | ) | [inline] |
Definition at line 11 of file ScreenGameForBlind.cpp.
ScreenGameForBlind::ScreenGameForBlind | ( | const MString & | name | ) | [inline] |
Definition at line 12 of file ScreenGameForBlind.cpp.
ScreenGameForBlind::~ScreenGameForBlind | ( | ) | [virtual] |
Definition at line 41 of file ScreenGameForBlind.cpp.
void ScreenGameForBlind::Init | ( | ) | [virtual] |
void ScreenGameForBlind::Update | ( | const float | dTime | ) | [virtual] |
[internal] Update (call this update last when abstracting because Update can destroy the object)
Reimplemented from MercuryScreen.
Definition at line 80 of file ScreenGameForBlind.cpp.
Receive message (When subscribing to messages, you receive them via this command).
Reimplemented from MercuryScreen.
Definition at line 118 of file ScreenGameForBlind.cpp.
ScreenGameForBlind::CLASS_RTTI | ( | ScreenGameForBlind | , | |
MercuryScreen | ||||
) |
MercurySprite ScreenGameForBlind::sprGround [private] |
Definition at line 20 of file ScreenGameForBlind.cpp.
MercurySprite ScreenGameForBlind::sprPerson [private] |
Definition at line 21 of file ScreenGameForBlind.cpp.
MercurySprite ScreenGameForBlind::sprTarget [private] |
Definition at line 22 of file ScreenGameForBlind.cpp.
MercurySoundObject* ScreenGameForBlind::sndTarget [private] |
Definition at line 24 of file ScreenGameForBlind.cpp.
MercuryPoint ScreenGameForBlind::pPerson [private] |
Definition at line 26 of file ScreenGameForBlind.cpp.
MercuryPoint ScreenGameForBlind::pTarget [private] |
Definition at line 27 of file ScreenGameForBlind.cpp.
float ScreenGameForBlind::fRotation [private] |
Definition at line 29 of file ScreenGameForBlind.cpp.
int ScreenGameForBlind::iLastMouseX [private] |
Definition at line 30 of file ScreenGameForBlind.cpp.