#include <SDL/SDL.h>
#include "MercuryInputSDL.h"
Go to the source code of this file.
Functions | |
InputEvent | RemapSDLKB (InputEvent &ie) |
Variables | |
CursorDevice * | DefaultCursorDevice = new SDLMouse |
bool | SDLKBResponce = AutoInputDeviceTracker.AddDevice( "KBSDL", new DeviceKeyboardSDL ) |
InputEvent RemapSDLKB | ( | InputEvent & | ie | ) |
Definition at line 19 of file MercuryInputSDL.cpp.
Definition at line 6 of file MercuryInputSDL.cpp.
bool SDLKBResponce = AutoInputDeviceTracker.AddDevice( "KBSDL", new DeviceKeyboardSDL ) |
Definition at line 7 of file MercuryInputSDL.cpp.