#include "MercuryWindow.h"
#include "MercuryLight.h"
#include "MercuryTypes.h"
#include "MercuryVertex.h"
#include "MercuryParticle.h"
#include "MercuryMesh.h"
#include "MercuryMatrixStack.h"
#include "MercuryTexture.h"
#include "MercuryCamera.h"
#include "MercuryObject.h"
#include "MercuryText.h"
#include "MercuryGLState.h"
#include "MCQueue.h"
Go to the source code of this file.
LookAtInternals CalculateLookAtMatrix | ( | const MercuryPoint & | eye, | |
const MercuryPoint & | center, | |||
const MercuryPoint & | up, | |||
MercuryMatrix & | m | |||
) |
Definition at line 272 of file MercuryDisplay.cpp.
MercuryMatrix Frustum | ( | float | left, | |
float | right, | |||
float | bottom, | |||
float | top, | |||
float | zNear, | |||
float | zFar | |||
) |
Definition at line 587 of file MercuryDisplay.cpp.
MercuryDisplay* GetDisplay | ( | ) |
Definition at line 617 of file MercuryDisplay.cpp.
MercuryDisplay* MakeDisplayDriver | ( | ) |
Definition at line 411 of file MercuryDisplay.cpp.
Projection Ortho | ( | float | left, | |
float | right, | |||
float | bottom, | |||
float | top, | |||
float | zNear, | |||
float | zFar | |||
) |
Definition at line 570 of file MercuryDisplay.cpp.
Projection Perspective | ( | float | fov, | |
float | aspect, | |||
float | znear, | |||
float | zfar | |||
) |
Definition at line 551 of file MercuryDisplay.cpp.
MercuryPoint PointToScreenCoord | ( | const MercuryMatrix & | proj, | |
const MercuryMatrix & | view, | |||
const MercuryPoint & | p, | |||
const DisplayDimensions & | bd | |||
) |
Definition at line 447 of file MercuryDisplay.cpp.
Definition at line 27 of file Mercury.cpp.
Definition at line 45 of file MercuryDisplay.cpp.
Definition at line 43 of file MercuryDisplay.cpp.