#include "MercuryWindow.h"#include "MercuryLight.h"#include "MercuryTypes.h"#include "MercuryVertex.h"#include "MercuryParticle.h"#include "MercuryMesh.h"#include "MercuryMatrixStack.h"#include "MercuryTexture.h"#include "MercuryCamera.h"#include "MercuryObject.h"#include "MercuryText.h"#include "MercuryGLState.h"#include "MCQueue.h"Go to the source code of this file.
| LookAtInternals CalculateLookAtMatrix | ( | const MercuryPoint & | eye, | |
| const MercuryPoint & | center, | |||
| const MercuryPoint & | up, | |||
| MercuryMatrix & | m | |||
| ) |
Definition at line 272 of file MercuryDisplay.cpp.
| MercuryMatrix Frustum | ( | float | left, | |
| float | right, | |||
| float | bottom, | |||
| float | top, | |||
| float | zNear, | |||
| float | zFar | |||
| ) |
Definition at line 587 of file MercuryDisplay.cpp.
| MercuryDisplay* GetDisplay | ( | ) |
Definition at line 617 of file MercuryDisplay.cpp.
| MercuryDisplay* MakeDisplayDriver | ( | ) |
Definition at line 411 of file MercuryDisplay.cpp.
| Projection Ortho | ( | float | left, | |
| float | right, | |||
| float | bottom, | |||
| float | top, | |||
| float | zNear, | |||
| float | zFar | |||
| ) |
Definition at line 570 of file MercuryDisplay.cpp.
| Projection Perspective | ( | float | fov, | |
| float | aspect, | |||
| float | znear, | |||
| float | zfar | |||
| ) |
Definition at line 551 of file MercuryDisplay.cpp.
| MercuryPoint PointToScreenCoord | ( | const MercuryMatrix & | proj, | |
| const MercuryMatrix & | view, | |||
| const MercuryPoint & | p, | |||
| const DisplayDimensions & | bd | |||
| ) |
Definition at line 447 of file MercuryDisplay.cpp.
Definition at line 27 of file Mercury.cpp.
Definition at line 45 of file MercuryDisplay.cpp.
Definition at line 43 of file MercuryDisplay.cpp.