[root]/src/Crash
Linux
(22 files, 3008 lines)
Windows
(11 files, 1728 lines)
DDK-Tools
(2 files, 383 lines)
ddk
(9 files, 11065 lines)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 41 (100.0%) | 771 (100.0%) | 18.8 |
axlecrusher | 18 (43.9%) | 390 (50.6%) | 21.6 |
cnlohr | 16 (39.0%) | 364 (47.2%) | 22.7 |
binary1230 | 4 (9.8%) | 9 (1.2%) | 2.2 |
aplowman | 2 (4.9%) | 7 (0.9%) | 3.5 |
animatedantmo | 1 (2.4%) | 1 (0.1%) | 1.0 |
Sometimes we have OpenGL that doesn't support multitexturing, or kernels that don't support GetTID. Go figure :
1 lines of code changed in:
rework the crash defines a little
1 lines of code changed in:
Warnings, fix errors and prepare to allow my configurator.
1 lines of code changed in:
Disable the crash handler on the PS3
2 lines of code changed in:
Fix broken headers
0 lines of code changed in:
64bit crash handler
15 lines of code changed in:
Move ssprintf, to allow it to be easily used in other projects using Mercury files.
0 lines of code changed in:
Change all CString to MString and remove the type def, since MString is the only thing we use.
16 lines of code changed in:
FIX: In windows -1 is what it reports for a failure to ssprintf.
2 lines of code changed in:
Fix ssprintf running out of buffer (was not an overflow)
13 lines of code changed in:
Quick and dirty type casting to fix warnings
2 lines of code changed in:
Bloodshed Dev C++ support added
5 lines of code changed in:
Fix compile
5 lines of code changed in:
Uhh... Let's actually try this ssprintf... I really don't want to write my own, and buffer overflows are unacceptable
15 lines of code changed in:
Linux automatically overpromotes floats to doubles when sending them in via va_args. I think windows
does this too, however windows can go back and demote them. Linux cannot.
4 lines of code changed in:
new ssprintf(): Functional but incomplete.
299 lines of code changed in:
MercuryString (MString)
14 lines of code changed in:
Effectively disable crash code on the EE.
21 lines of code changed in:
Fix stuff
5 lines of code changed in:
Fix windows
5 lines of code changed in:
(6 more)