CreateCache(MercuryTexture *texture) | TextureID | |
m_attrs | TextureID | |
m_ID | TextureID | |
m_loadPending | TextureID | |
m_path | TextureID | |
m_textures | TextureID | |
RemoveTexturePtr(const MercuryTexture *texture) | TextureID | |
TextureID(const MString &path, bool loadPending=false) | TextureID | |
UpdateTextureData(MercuryTexture *texture) | TextureID | |
~TextureID() | TextureID |