ScreenFPS2 Member List

This is the complete list of members for ScreenFPS2, including all inherited members.

AddObject(MercuryObject *object, bool bParentDelete=false)MercuryObject [virtual]
AddOrthoObject(MercuryObject *object, bool bParentDelete=false)MercuryScreen
AddPerspObject(MercuryObject *object, bool bParentDelete=false)MercuryScreen
BOTTOM enum valueMercuryObject
CalculateLook(int x, int y, MercuryODEObject *control)ScreenFPS2 [private]
CalculateMatrices()MercuryObjectBase [virtual]
CalculateMovement(MercuryODEObject *control)ScreenFPS2 [private]
CalculateRealColor()MercuryObject
CENTER enum valueMercuryObject
CLASS_RTTI(ScreenFPS2, ScreenOutdoors)ScreenFPS2
ScreenOutdoors::CLASS_RTTI(ScreenOutdoors, MercuryScreen)ScreenOutdoors
MercuryScreen::CLASS_RTTI(MercuryScreen, MercuryObject)MercuryScreen
MercuryObject::CLASS_RTTI(MercuryObject, MercuryMessageHandler)MercuryObject
MercuryMessageHandler::CLASS_RTTI(MercuryMessageHandler, MercuryCommandHandler)MercuryMessageHandler
Clonize()MercuryObject [inline, virtual]
Command(PStack &ret, const char *command, PStack &args)ScreenFPS2 [virtual]
ComputeCull()MercuryObject
ComputeInheritedGLState()MercuryObject
CreateProjections()MercuryScreen [protected]
CustomRender()MercuryObject [virtual]
Debug(const float z)MercuryObjectBase
Destroy()MercuryObject [inline]
Draw()MercuryObject [inline, virtual]
EnumerateCommands(MVector< MString > &toAdd)MercuryCommandHandler [virtual]
fClosestAimerObjectScreenFPS2 [private]
fClosestPhysicsObjectScreenFPS2 [private]
GetAfterMatrix() constMercuryObjectBase [inline]
GetAllTypes(MVector< MString > &vOut)MercuryCommandHandler [inline, virtual]
GetAmbient()MercuryObject [inline]
GetCamera()MercuryScreen [inline]
GetDiffuse()MercuryObject [inline]
GetDiffusef(float &r, float &g, float &b, float &a)MercuryObject
GetDrawOrder() constMercuryObjectBase [inline]
GetEmissive()MercuryObject [inline]
GetFinalMaterial() constMercuryObject [inline]
GetFinalMatrix() constMercuryObjectBase [inline]
GetGlobalPosition() constMercuryObjectBase
GetGLState()MercuryObject [inline]
GetHAlignment() constMercuryObject [inline]
GetHide() constMercuryObjectBase [inline]
GetInheritedGLState()MercuryObject [inline]
GetLocalMatrix() constMercuryObjectBase [inline]
GetMaterial() constMercuryObject [inline]
GetName() constMercuryObject [inline]
GetNumChildren() constMercuryObject [inline]
GetParentObject()MercuryObjectBase [inline]
GetPosition() constMercuryObjectBase [inline]
GetRot() constMercuryObjectBase [inline]
GetRotationQuaternion() constMercuryObjectBase [inline]
GetRotMode() constMercuryObjectBase [inline]
GetRotX() constMercuryObjectBase [inline]
GetRotY() constMercuryObjectBase [inline]
GetRotZ() constMercuryObjectBase [inline]
GetScale() constMercuryObjectBase [inline]
GetScaledRadius() constMercuryObject [inline]
GetScaleX() constMercuryObjectBase [inline]
GetScaleY() constMercuryObjectBase [inline]
GetScaleZ() constMercuryObjectBase [inline]
GetSpecular()MercuryObject [inline]
GetState() constMercuryObject [inline]
GetTruePosition() constMercuryObjectBase
GetType()MercuryCommandHandler [inline, virtual]
GetVAlignment() constMercuryObject [inline]
GetX() constMercuryObjectBase [inline]
GetY() constMercuryObjectBase [inline]
GetZ() constMercuryObjectBase [inline]
HALIGN enum nameMercuryObject
Init()ScreenFPS2 [virtual]
iPhysicsObjectScreenFPS2 [private]
IsCulled() constMercuryObject [inline]
IsHidden() constMercuryObjectBase
IsInitalized() constMercuryObject [inline]
IsMatrixTainted() constMercuryObjectBase [inline]
IsTypeOf(const MString &sType)MercuryCommandHandler [inline, virtual]
LEFT enum valueMercuryObject
m_AimerScreenFPS2 [private]
m_aimPosScreenFPS2 [private]
m_bCloneMercuryObject [protected]
m_bFirstUpdateScreenFPS2 [private]
m_bFPSScreenFPS2 [private]
m_bMarkedForDestroyMercuryObject [protected]
m_culledMercuryObject [protected]
m_donefirstScreenFPS2 [private]
m_drawableMercuryObject [protected]
m_drawOrderMercuryObjectBase [protected]
m_DynTexScreenFPS2 [private]
m_fCameraScreenFPS2 [private]
m_fForwardMovementScreenFPS2 [private]
m_finalMaterialMercuryObject [protected]
m_finalMatrixMercuryObjectBase [protected]
m_fistExplosionScreenFPS2 [private]
m_fTimeSinceLastShotScreenFPS2 [private]
m_fVisRadiusMercuryObjectBase [protected]
m_glStateMercuryObject [protected]
m_heightMercuryObject [protected]
m_hiddenMercuryObjectBase [protected]
m_initalizedMercuryObject [protected]
m_interactableScreenFPS2 [private]
m_iSlidingFScreenFPS2 [private]
m_lightScreenOutdoors [protected]
m_localMatrixMercuryObjectBase [protected]
m_matrixMercuryObjectBase [protected]
m_nameMercuryObject [protected]
m_objectsMercuryObject
m_oldInterScreenFPS2 [private]
m_orthoProjectionMercuryScreen [protected]
m_parentObjectMercuryObjectBase [protected]
m_pBackgroundMercuryScreen [protected]
m_pCameraMercuryScreen [protected]
m_perspProjectionMercuryScreen [protected]
m_pGunScreenFPS2 [private]
m_pINIScreenFPS2 [private]
m_pMaterialMercuryObject [protected]
m_polysMercuryObject [protected]
m_positionMercuryObjectBase [protected]
m_pPlayerScreenFPS2 [private]
m_pSkyBoxScreenOutdoors [protected]
m_pWorldScreenFPS2 [private]
m_rotationMercuryObjectBase [protected]
m_rotModeMercuryObjectBase [protected]
m_rotQuatMercuryObjectBase [protected]
m_scaleMercuryObjectBase [protected]
m_slowDownScreenFPS2 [private]
m_sprCrosshairsScreenFPS2 [private]
m_sprCrosshairsCenterScreenFPS2 [private]
m_stateMercuryObject [protected]
m_taintedMatrixMercuryObjectBase [protected]
m_useLightingMercuryScreen [protected]
m_widthMercuryObject [protected]
m_xalignMercuryObjectBase [protected]
m_yalignMercuryObjectBase [protected]
MercuryObject()MercuryObject
MercuryObject(const MString &name)MercuryObject
MercuryObjectBase()MercuryObjectBase
MercuryScreen(const MercuryScreen &MercuryScreen)MercuryScreen
MercuryScreen()MercuryScreen
MercuryScreen(const MString &name)MercuryScreen
Message(int Message, PStack &data, const MString &name)ScreenFPS2 [virtual]
MoveRotX(const float x)MercuryObjectBase [inline]
MoveRotY(const float y)MercuryObjectBase [inline]
MoveRotZ(const float z)MercuryObjectBase [inline]
MoveScaleX(const float x)MercuryObjectBase [inline]
MoveScaleY(const float y)MercuryObjectBase [inline]
MoveScaleZ(const float z)MercuryObjectBase [inline]
MoveX(const float x)MercuryObjectBase [inline]
MoveY(const float y)MercuryObjectBase [inline]
MoveZ(const float z)MercuryObjectBase [inline]
operator<(const MercuryObjectBase &r) constMercuryObjectBase [inline]
operator>=(const MercuryObjectBase &r) constMercuryObjectBase [inline]
pBulletScreenFPS2 [private]
PlayRobotAnimations(int dx)ScreenFPS2 [private]
pLookAtScreenFPS2 [private]
pPhysicsScreenFPS2 [private]
Prerender()MercuryObject [virtual]
ProcessMessage(const MString &name, void *mudata, PStack &data)MercuryMessageHandler [static]
pTargetScreenFPS2 [private]
pTweenCommandsScreenFPS2 [private]
RegisterMessage(int messageID, const MString &name)MercuryMessageHandler
RemoveObject(MercuryObject *object, bool bAllowDelete=true)MercuryScreen [virtual]
Render()MercuryScreen [virtual]
RenderOrthoObjects()MercuryScreen [protected]
RenderPerspectiveObjects()MercuryScreen [protected]
ReplaceObject(MercuryObject *object, MercuryObject *newobject)MercuryObject [virtual]
RIGHT enum valueMercuryObject
ScreenFPS2()ScreenFPS2 [inline]
ScreenFPS2(const MString &name)ScreenFPS2 [inline]
ScreenOutdoors()ScreenOutdoors [inline]
ScreenOutdoors(const MString &name)ScreenOutdoors [inline]
SetAfterMatrix(const float *inmat)MercuryObjectBase [inline]
SetAlignX(float x)MercuryObjectBase [inline]
SetAlignY(float y)MercuryObjectBase [inline]
SetAmbient(const MercuryColor &c)MercuryObject [inline]
SetAmbientf(float r, float g, float b, float a)MercuryObject [inline]
SetDiffuse(const MercuryColor &c)MercuryObject [inline]
SetDiffusef(float r, float g, float b, float a)MercuryObject [inline]
SetDrawOrder(int order)MercuryObject [virtual]
SetEmissive(const MercuryColor &c)MercuryObject [inline]
SetEmissivef(float r, float g, float b, float a)MercuryObject [inline]
SetHAlignment(HALIGN alignment)MercuryObject [inline, virtual]
SetHide(bool hide)MercuryObjectBase [inline]
SetMaterial(MercuryMaterial *material)MercuryObject [inline]
SetMatrixTainted(bool taint)MercuryObjectBase [inline]
SetName(const MString &name)MercuryObject
SetParentObject(MercuryObjectBase *parent)MercuryObjectBase [inline]
SetPosition(const MercuryPoint &position)MercuryObjectBase [inline]
SetRot(const MercuryPoint &rotation)MercuryObjectBase [inline]
SetRotationMode(const RotationMode mode)MercuryObjectBase [inline]
SetRotationQuaternion(const MQuaternion &q)MercuryObjectBase [inline]
SetRotX(const float x)MercuryObjectBase [inline]
SetRotY(const float y)MercuryObjectBase [inline]
SetRotZ(const float z)MercuryObjectBase [inline]
SetScale(const MercuryPoint &scale)MercuryObjectBase [inline]
SetScaleX(const float x)MercuryObjectBase [inline]
SetScaleY(const float y)MercuryObjectBase [inline]
SetScaleZ(const float z)MercuryObjectBase [inline]
SetSpecular(const MercuryColor &c)MercuryObject [inline]
SetSpecularf(float r, float g, float b, float a)MercuryObject [inline]
SetVAlignment(VALIGN alignment)MercuryObject [inline, virtual]
SetX(const float x)MercuryObjectBase [inline]
SetY(const float y)MercuryObjectBase [inline]
SetZ(const float z)MercuryObjectBase [inline]
SortDrawOrder()MercuryObject [virtual]
Spawn(const MString &sClass, const MString &sName, PROJECTIONTYPE projection=PERSPECTIVE)MercuryScreen [virtual]
TOP enum valueMercuryObject
TweenCamera(int x, int y, MercuryODEObject *control)ScreenFPS2 [private]
TweeningMercuryObject
UnregisterMessage(int messageID, const MString &name)MercuryMessageHandler
Update(const float dTime)ScreenFPS2 [virtual]
UpdateOrthoObjects(float dTime)MercuryScreen [protected]
UpdatePerspectiveObjects(float dTime)MercuryScreen [protected]
VALIGN enum nameMercuryObject
VCENTER enum valueMercuryObject
~MercuryCommandHandler()MercuryCommandHandler [inline, virtual]
~MercuryObject()MercuryObject [virtual]
~MercuryObjectBase()MercuryObjectBase [inline, virtual]
~MercuryScreen()MercuryScreen [virtual]
~ScreenFPS2()ScreenFPS2 [virtual]
~ScreenOutdoors()ScreenOutdoors


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