| ConvertFromVector3(const MercuryPoint &in) | MercuryVertex | [inline] |
| ConvertToVector3(MercuryPoint &out) const | MercuryVertex | [inline] |
| CrossProduct(const MercuryVertex &second) | MercuryVertex | |
| GetNormal() const | MercuryVertex | [inline] |
| GetNormal(MercuryNormal *&normal) | MercuryVertex | [inline] |
| GetPointHandle() | MercuryVertex | [inline] |
| GetUV(float *uv) const | MercuryVertex | [inline] |
| GetX() const | MercuryVertex | [inline] |
| GetY() const | MercuryVertex | [inline] |
| GetZ() const | MercuryVertex | [inline] |
| m_normal | MercuryVertex | |
| m_uv | MercuryVertex | |
| MercuryVertex() | MercuryVertex | |
| MercuryVertex(const float ix, const float iy, const float iz, const float iu, const float iv) | MercuryVertex | |
| operator *(float f) const | MercuryVertex | [inline] |
| operator *=(float f) | MercuryVertex | [inline] |
| operator+(const MercuryVertex &other) const | MercuryVertex | [inline] |
| operator+=(const MercuryVertex &other) | MercuryVertex | [inline] |
| operator-(const MercuryVertex &other) const | MercuryVertex | [inline] |
| operator-=(const MercuryVertex &other) | MercuryVertex | [inline] |
| operator/(float f) const | MercuryVertex | [inline] |
| operator/=(float f) | MercuryVertex | [inline] |
| SetNormal(MercuryNormal normal) | MercuryVertex | [inline] |
| SetU(const float u) | MercuryVertex | [inline] |
| SetUV(const float *uv) | MercuryVertex | [inline] |
| SetV(const float v) | MercuryVertex | [inline] |
| SetX(const float ix) | MercuryVertex | [inline] |
| SetY(const float iy) | MercuryVertex | [inline] |
| SetZ(const float iz) | MercuryVertex | [inline] |
| x | MercuryVertex | |
| y | MercuryVertex | |
| z | MercuryVertex |