ConvertFromVector3(const MercuryPoint &in) | MercuryVertex | [inline] |
ConvertToVector3(MercuryPoint &out) const | MercuryVertex | [inline] |
CrossProduct(const MercuryVertex &second) | MercuryVertex | |
GetNormal() const | MercuryVertex | [inline] |
GetNormal(MercuryNormal *&normal) | MercuryVertex | [inline] |
GetPointHandle() | MercuryVertex | [inline] |
GetUV(float *uv) const | MercuryVertex | [inline] |
GetX() const | MercuryVertex | [inline] |
GetY() const | MercuryVertex | [inline] |
GetZ() const | MercuryVertex | [inline] |
m_normal | MercuryVertex | |
m_uv | MercuryVertex | |
MercuryVertex() | MercuryVertex | |
MercuryVertex(const float ix, const float iy, const float iz, const float iu, const float iv) | MercuryVertex | |
operator *(float f) const | MercuryVertex | [inline] |
operator *=(float f) | MercuryVertex | [inline] |
operator+(const MercuryVertex &other) const | MercuryVertex | [inline] |
operator+=(const MercuryVertex &other) | MercuryVertex | [inline] |
operator-(const MercuryVertex &other) const | MercuryVertex | [inline] |
operator-=(const MercuryVertex &other) | MercuryVertex | [inline] |
operator/(float f) const | MercuryVertex | [inline] |
operator/=(float f) | MercuryVertex | [inline] |
SetNormal(MercuryNormal normal) | MercuryVertex | [inline] |
SetU(const float u) | MercuryVertex | [inline] |
SetUV(const float *uv) | MercuryVertex | [inline] |
SetV(const float v) | MercuryVertex | [inline] |
SetX(const float ix) | MercuryVertex | [inline] |
SetY(const float iy) | MercuryVertex | [inline] |
SetZ(const float iz) | MercuryVertex | [inline] |
x | MercuryVertex | |
y | MercuryVertex | |
z | MercuryVertex |