MercuryTextureManager Member List

This is the complete list of members for MercuryTextureManager, including all inherited members.

CLASS_RTTI(MercuryMessageHandler, MercuryCommandHandler)MercuryMessageHandler
Command(PStack &ret, const char *command, PStack &args)MercuryCommandHandler [virtual]
CreateTexture(const MString &path)MercuryTextureManager [static]
CreateThread()MercuryTextureManager
EnumerateCommands(MVector< MString > &toAdd)MercuryCommandHandler [virtual]
FindTexture(const MString &path) constMercuryTextureManager
FindTexture(const MercuryTexture *texture)MercuryTextureManager [inline]
GetAllTypes(MVector< MString > &vOut)MercuryCommandHandler [inline, virtual]
GetType()MercuryCommandHandler [inline, virtual]
ImageLoader(const MString &path)MercuryTextureManager [private]
IsTexture(const MercuryTexture *texture)MercuryTextureManager
IsTypeOf(const MString &sType)MercuryCommandHandler [inline, virtual]
LoadCube(const MString &sFullName, MString &sShortName)MercuryTextureManager [private]
LoadDyn(const MString &sFullName, MString &sShortName)MercuryTextureManager [private]
LoadDynCube(const MString &sFullName, MString &sShortName)MercuryTextureManager [private]
LoadDynShadow(const MString &sFullName, MString &sShortName)MercuryTextureManager [private]
m_finalizeLoadQueueMercuryTextureManager [private]
m_loadQueueMercuryTextureManager [private]
m_mtxFinalizeMercuryTextureManager [private]
m_mtxLoadQueueMercuryTextureManager [private]
m_mtxMapMercuryTextureManager [private]
m_textureCountMercuryTextureManager [private]
m_textureMapMercuryTextureManager [private]
m_threadMercuryTextureManager [private]
MercuryTextureManager()MercuryTextureManager
Message(int Message, PStack &data, const MString &name)MercuryTextureManager [virtual]
ProcessFinalizeQueue()MercuryTextureManager [private]
ProcessLoadQueue()MercuryTextureManager [private]
ProcessMessage(const MString &name, void *mudata, PStack &data)MercuryMessageHandler [static]
RegisterMessage(int messageID, const MString &name)MercuryMessageHandler
RegisterNewTexture(const MercuryTexture *t, RawImageData *d, const MString &path)MercuryTextureManager [private]
Remove(MercuryTexture *texture)MercuryTextureManager
Remove(const MString &path, const MercuryTexture *texture)MercuryTextureManager [private]
TextureCount() constMercuryTextureManager [inline]
ThreadLoop()MercuryTextureManager
TryFromExisting(ThreadLoadData *tld)MercuryTextureManager [private]
UniqueTextureCount() constMercuryTextureManager [inline]
UnregisterMessage(int messageID, const MString &name)MercuryMessageHandler
Update(const float dTime)MercuryTextureManager
UpdateTexture(MercuryTexture *texture)MercuryTextureManager
~MercuryCommandHandler()MercuryCommandHandler [inline, virtual]
~MercuryTextureManager()MercuryTextureManager [virtual]


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