MercuryObjectBase Member List

This is the complete list of members for MercuryObjectBase, including all inherited members.

CalculateMatrices()MercuryObjectBase [virtual]
Debug(const float z)MercuryObjectBase
GetAfterMatrix() constMercuryObjectBase [inline]
GetDrawOrder() constMercuryObjectBase [inline]
GetFinalMatrix() constMercuryObjectBase [inline]
GetGlobalPosition() constMercuryObjectBase
GetHide() constMercuryObjectBase [inline]
GetLocalMatrix() constMercuryObjectBase [inline]
GetParentObject()MercuryObjectBase [inline]
GetPosition() constMercuryObjectBase [inline]
GetRot() constMercuryObjectBase [inline]
GetRotationQuaternion() constMercuryObjectBase [inline]
GetRotMode() constMercuryObjectBase [inline]
GetRotX() constMercuryObjectBase [inline]
GetRotY() constMercuryObjectBase [inline]
GetRotZ() constMercuryObjectBase [inline]
GetScale() constMercuryObjectBase [inline]
GetScaleX() constMercuryObjectBase [inline]
GetScaleY() constMercuryObjectBase [inline]
GetScaleZ() constMercuryObjectBase [inline]
GetTruePosition() constMercuryObjectBase
GetX() constMercuryObjectBase [inline]
GetY() constMercuryObjectBase [inline]
GetZ() constMercuryObjectBase [inline]
Init()MercuryObjectBase [virtual]
IsHidden() constMercuryObjectBase
IsMatrixTainted() constMercuryObjectBase [inline]
m_drawOrderMercuryObjectBase [protected]
m_finalMatrixMercuryObjectBase [protected]
m_fVisRadiusMercuryObjectBase [protected]
m_hiddenMercuryObjectBase [protected]
m_localMatrixMercuryObjectBase [protected]
m_matrixMercuryObjectBase [protected]
m_parentObjectMercuryObjectBase [protected]
m_positionMercuryObjectBase [protected]
m_rotationMercuryObjectBase [protected]
m_rotModeMercuryObjectBase [protected]
m_rotQuatMercuryObjectBase [protected]
m_scaleMercuryObjectBase [protected]
m_taintedMatrixMercuryObjectBase [protected]
m_xalignMercuryObjectBase [protected]
m_yalignMercuryObjectBase [protected]
MercuryObjectBase()MercuryObjectBase
MoveRotX(const float x)MercuryObjectBase [inline]
MoveRotY(const float y)MercuryObjectBase [inline]
MoveRotZ(const float z)MercuryObjectBase [inline]
MoveScaleX(const float x)MercuryObjectBase [inline]
MoveScaleY(const float y)MercuryObjectBase [inline]
MoveScaleZ(const float z)MercuryObjectBase [inline]
MoveX(const float x)MercuryObjectBase [inline]
MoveY(const float y)MercuryObjectBase [inline]
MoveZ(const float z)MercuryObjectBase [inline]
operator<(const MercuryObjectBase &r) constMercuryObjectBase [inline]
operator>=(const MercuryObjectBase &r) constMercuryObjectBase [inline]
SetAfterMatrix(const float *inmat)MercuryObjectBase [inline]
SetAlignX(float x)MercuryObjectBase [inline]
SetAlignY(float y)MercuryObjectBase [inline]
SetDrawOrder(int order)MercuryObjectBase [inline, virtual]
SetHide(bool hide)MercuryObjectBase [inline]
SetMatrixTainted(bool taint)MercuryObjectBase [inline]
SetParentObject(MercuryObjectBase *parent)MercuryObjectBase [inline]
SetPosition(const MercuryPoint &position)MercuryObjectBase [inline]
SetRot(const MercuryPoint &rotation)MercuryObjectBase [inline]
SetRotationMode(const RotationMode mode)MercuryObjectBase [inline]
SetRotationQuaternion(const MQuaternion &q)MercuryObjectBase [inline]
SetRotX(const float x)MercuryObjectBase [inline]
SetRotY(const float y)MercuryObjectBase [inline]
SetRotZ(const float z)MercuryObjectBase [inline]
SetScale(const MercuryPoint &scale)MercuryObjectBase [inline]
SetScaleX(const float x)MercuryObjectBase [inline]
SetScaleY(const float y)MercuryObjectBase [inline]
SetScaleZ(const float z)MercuryObjectBase [inline]
SetX(const float x)MercuryObjectBase [inline]
SetY(const float y)MercuryObjectBase [inline]
SetZ(const float z)MercuryObjectBase [inline]
~MercuryObjectBase()MercuryObjectBase [inline, virtual]


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