MercuryThreadsEE.cpp

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00001 #include "global.h"
00002 #include "MercuryThreads.h"
00003 
00004 #include <stdio.h>
00005 /* This file is the cpp file you should include when compiling for EE
00006    arch.  It is very different from the normal arch's MercuryThreads.
00007 
00008    Note that it uses code that is under the academic free license 2.0.
00009    Please read the readme/license provided with PS2SDK toolchain for
00010    more information. */
00011 
00012 
00013 //#include <kernel.h>
00014 
00015 MercuryThread::MercuryThread()
00016 {
00017     m_thread = -1;
00018     m_name = "(null)";
00019 }
00020 
00021 MercuryThread::MercuryThread( const MString &name )
00022 {
00023     m_thread = -1;
00024     m_name = name;
00025 }
00026 
00027 MercuryThread::~MercuryThread( )
00028 {
00029     Close();
00030 }
00031 
00032 int MercuryThread::Create( void * (*fn)(void *), void *data )
00033 {
00034     char * g = (char*)0xCCCCCCCC;
00035     printf( "CREATE THREAD\n" );
00036 //  delete g;
00037 //  (*fn)(data);
00038     return true;
00039 }
00040 
00041 int MercuryThread::Halt( bool kill )
00042 {
00043     return true;
00044 }
00045 
00046 int MercuryThread::Resume( )
00047 {
00048     return 0;
00049 }
00050 
00051 int MercuryThread::Wait( long lMilliseconds )
00052 {
00053     return 0;
00054 }
00055 
00056 void MercuryThread::Close( )
00057 {
00058 }
00059 
00060 //Mutex functions
00061 MercuryMutex::MercuryMutex( )
00062 {
00063     m_name = "(null)";
00064     Open( );
00065     UnLock();
00066 }
00067 
00068 MercuryMutex::MercuryMutex( const MString &name )
00069 {
00070     m_name = name;
00071     Open( );
00072     UnLock();
00073 }
00074 
00075 MercuryMutex::~MercuryMutex( )
00076 {
00077     Close( );
00078 }
00079 
00080 int MercuryMutex::Wait( long lMilliseconds )
00081 {
00082 }
00083 
00084 int MercuryMutex::UnLock( )
00085 {
00086     return 0;
00087 }
00088 
00089 int MercuryMutex::Open( )
00090 {
00091     return 0;
00092 }
00093 
00094 int MercuryMutex::Close( )
00095 {
00096     return 0;
00097 }

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